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| author | Japa | 2010-04-17 06:37:34 +0000 |
|---|---|---|
| committer | Japa | 2010-04-17 06:37:34 +0000 |
| commit | 94ac8727c6119f909027dffc68bc77f2cf268a74 (patch) | |
| tree | 5b6cf892edd3d0a105a7c9136775029e05ace55d /BuildingConfiguration.h | |
| parent | 41a76c7d2933c720ac629c69cb4ac42e4d29a5c0 (diff) | |
| download | stonesense-94ac8727c6119f909027dffc68bc77f2cf268a74.tar.gz stonesense-94ac8727c6119f909027dffc68bc77f2cf268a74.tar.bz2 stonesense-94ac8727c6119f909027dffc68bc77f2cf268a74.tar.xz | |
worked more on getting custom buildings to work, also made placeholders for most of the materials. everything not set yet is not PINK! as a motivation to get it done.
Diffstat (limited to 'BuildingConfiguration.h')
| -rw-r--r-- | BuildingConfiguration.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/BuildingConfiguration.h b/BuildingConfiguration.h index c59d3e9..2393941 100644 --- a/BuildingConfiguration.h +++ b/BuildingConfiguration.h @@ -15,6 +15,7 @@ public: SpriteNode* sprites;
BuildingConfiguration(string name, int gameID);
+ BuildingConfiguration();
~BuildingConfiguration(void);
};
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