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| author | Jonas Ask | 2009-10-24 13:06:23 +0000 |
|---|---|---|
| committer | Jonas Ask | 2009-10-24 13:06:23 +0000 |
| commit | bcc3757c422be47d0889bbab87767c6417d311d3 (patch) | |
| tree | 15f835789acc32cb4966435d11c90094b3eb30e2 /BuildingConfiguration.h | |
| parent | fd079cc1f027971e629596ea856c1553ad5960f4 (diff) | |
| download | stonesense-bcc3757c422be47d0889bbab87767c6417d311d3.tar.gz stonesense-bcc3757c422be47d0889bbab87767c6417d311d3.tar.bz2 stonesense-bcc3757c422be47d0889bbab87767c6417d311d3.tar.xz | |
Changed buildings configs to use strings as IDs, this makes things more readable and less breakish
Diffstat (limited to 'BuildingConfiguration.h')
| -rw-r--r-- | BuildingConfiguration.h | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/BuildingConfiguration.h b/BuildingConfiguration.h index 61713b6..bde826d 100644 --- a/BuildingConfiguration.h +++ b/BuildingConfiguration.h @@ -6,6 +6,7 @@ class BuildingConfiguration
{
public:
+ char gameIDstr[100];
uint32_t gameID;
uint32_t width, height;
//uint32_t spriteIndex;
@@ -14,9 +15,11 @@ public: bool canBeAnySize;
vector<ConditionalSprite> sprites;
- BuildingConfiguration(string name, int ID);
+ BuildingConfiguration(string name, char* IDstring);
~BuildingConfiguration(void);
+};
+extern bool BuildingNamesTranslatedFromGame;
-};
+void TranslateBuildingNames();
\ No newline at end of file |
