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| author | Japa | 2010-04-09 14:24:27 +0000 |
|---|---|---|
| committer | Japa | 2010-04-09 14:24:27 +0000 |
| commit | 114df922d3073bd296b38cf522997f520fb17850 (patch) | |
| tree | c4cf372825118c3663cd77e18c69a6c3b59d070f /Changelog.txt | |
| parent | 81aefc8e03ff3f647494012e18bcdc8f33f4de42 (diff) | |
| download | stonesense-114df922d3073bd296b38cf522997f520fb17850.tar.gz stonesense-114df922d3073bd296b38cf522997f520fb17850.tar.bz2 stonesense-114df922d3073bd296b38cf522997f520fb17850.tar.xz | |
updated trunk to the new graphics engine, and the latest DFhack
Diffstat (limited to 'Changelog.txt')
| -rw-r--r-- | Changelog.txt | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/Changelog.txt b/Changelog.txt new file mode 100644 index 0000000..29d129c --- /dev/null +++ b/Changelog.txt @@ -0,0 +1,62 @@ +----==== 'Granite', Dec 17th 2009 ====----
+* Unified content configuration system
+* All terrain sprites configurable by type and material
+* Vegetation fully configurable
+* All sprite configs can load alternative image files
+* All sprite configs can be loaded from multiple xml files
+* More options for creature configuration, including animations
+* Tweaks to allow directory based drop-in spritepacks
+* Drop down shadows for creatures
+* More bugfixes
+* Better handling for tiles at top of map.
+* Logo added
+* Ramp selection algorithm improved
+* Config for initial state of some on-the-fly toggleable settings
+
+----==== Alpha release 4, Nov 23rd 2009 ====----
+* Display can be rotated in 90 degree increments
+* Many code optimizations: at least two occasions of ~50% improvements...
+* Animated buildings available
+* Follow mode to make Stonesense display track DF window location
+* Truncated wall mode to better display fortress interiors
+* Mouse controls added
+* Many many more sprites: buildings, plants, creatures & terrain
+* Fixes for odd effects at map edges
+* Creature sprites can and do take professions and gender into account
+* Some onscreen creature information (names only for now)
+* Better sanitization of input data should reduce problems with strange maps
+* Inevitable bugfixes
+* Some UI and Configurisation additions
+* Floors have thickness to make free standing structures more sensible looking and reduce escher problem
+* Many many more sprites: buildings, plants, creatures & terrain
+* Improved building configuration: more options, nested conditions, boolean logic, multiple image files, include files
+
+----==== Alpha release 3, Oct 31th 2009 ====----
+* Creatures added
+* Changed all sprites to png
+* Screenshots are saved as png
+* 56 buildings supported
+* All stone and soil types supported
+* Added sand
+* Option to fill screen with blocks
+* Option to show hidden blocks
+* Adventure mode support
+* Added debug mode for modding
+* Customize buildings with config files
+* Customize creatures with config file
+* Customize stone and soil types with config file
+
+----==== Alpha release 2, Oct 14th 2009 ====----
+* Added screenshot button
+* Added config file for changing various options
+* Added custom segment size
+* Added custom resolution and fullscreen mode
+* Added drawn borders to wall and floor edges
+* Added single layer view
+* Added black blocks to indicate hidden areas
+* Added auto-reload ability
+* Added alternative z-level navigation
+* Improved minimap
+
+----==== Alpha release 1, Oct 12th 2009 ====----
+First release
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