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authorJonas Ask2010-08-25 20:14:59 +0000
committerJonas Ask2010-08-25 20:14:59 +0000
commit5bf4fbd9803dddc2d93a8e8fdcffdc42fa25588e (patch)
treef7ef92a4a6c6ace390210cbc89817ece46726097 /Changelog.txt
parent43fbc3ba54a840433a6ae3f9821514bda80e0a7f (diff)
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Added wildlife by Jordix and removed old sprites from Wildlife.xml
Updated README.txt Updated contributors Updated Changelog.txt
Diffstat (limited to 'Changelog.txt')
-rw-r--r--Changelog.txt16
1 files changed, 13 insertions, 3 deletions
diff --git a/Changelog.txt b/Changelog.txt
index 397d84f..d08b0d1 100644
--- a/Changelog.txt
+++ b/Changelog.txt
@@ -1,5 +1,15 @@
-----==== 'Slate', June 7th 2010 ====----
-* DF31.01 to 05 compatible
+----==== 2.1 'Slate', August 26th 2010 ====----
+* DF31.01 to .12 compatible
+* Added mood icons for creatures
+* Blood, vomit and other bodily fluids now show up
+* Vast improvments to configuration system
+* Improved block outlines to better see structures
+* Added tons of creatures from the Stonesense Content Repository
+* Fixed issue with creature name cases
+* Countless stability fixes
+
+----==== 2.0 'Slate', June 7th 2010 ====----
+* DF31.01 to .05 compatible
* Snow piles in various heights
* Now supports the Object Testing Arena
* Dwarf and animal skin/hair colors
@@ -15,7 +25,7 @@
* Resizable window
* Full-map screenshot now working properly, and fast
-----==== 'Granite', Dec 17th 2009 ====----
+----==== 1.0 'Granite', Dec 17th 2009 ====----
* Unified content configuration system
* All terrain sprites configurable by type and material
* Vegetation fully configurable