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authorKris Parker2009-11-23 11:06:43 +0000
committerKris Parker2009-11-23 11:06:43 +0000
commit6cf2a993ffd7491df62b222ea36179cf6af61af3 (patch)
treeb2605e456176a31495839d09b21d1c7c3d2ff701 /Changelog.txt
parent94da9285553e366f40ab83e3974f754a5c3a01b5 (diff)
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First pass at changelog
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+In A4 since A3
+
+Many many more sprites: buildings, plants, creatures & terrain
+Fixes for odd effects at map edges
+Follow mode to make Stonesense display track DF window location
+Truncated wall mode to better display fortress interiors
+Creature sprites can and do take professions and gender into account
+Some onscreen creature information (names only for now)
+Better sanitization of input data should reduce problems with strange maps
+Inevitable bugfixes
+Display can be rotated in 90 degree increments
+Some UI and Configurisation additions
+Many code optimizations: at least two occasions of ~50% improvements...
+Animated buildings available
+Floors have thickness to make free standing structures more sensible looking and reduce escher problem
+Many many more sprites: buildings, plants, creatures & terrain
+Improved building configuration: more options, nested conditions, boolean logic, multiple image files, include files