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| author | Kris Parker | 2009-11-23 11:06:43 +0000 |
|---|---|---|
| committer | Kris Parker | 2009-11-23 11:06:43 +0000 |
| commit | 6cf2a993ffd7491df62b222ea36179cf6af61af3 (patch) | |
| tree | b2605e456176a31495839d09b21d1c7c3d2ff701 /Changelog.txt | |
| parent | 94da9285553e366f40ab83e3974f754a5c3a01b5 (diff) | |
| download | stonesense-6cf2a993ffd7491df62b222ea36179cf6af61af3.tar.gz stonesense-6cf2a993ffd7491df62b222ea36179cf6af61af3.tar.bz2 stonesense-6cf2a993ffd7491df62b222ea36179cf6af61af3.tar.xz | |
First pass at changelog
Diffstat (limited to 'Changelog.txt')
| -rw-r--r-- | Changelog.txt | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/Changelog.txt b/Changelog.txt new file mode 100644 index 0000000..1623d8a --- /dev/null +++ b/Changelog.txt @@ -0,0 +1,17 @@ +In A4 since A3
+
+Many many more sprites: buildings, plants, creatures & terrain
+Fixes for odd effects at map edges
+Follow mode to make Stonesense display track DF window location
+Truncated wall mode to better display fortress interiors
+Creature sprites can and do take professions and gender into account
+Some onscreen creature information (names only for now)
+Better sanitization of input data should reduce problems with strange maps
+Inevitable bugfixes
+Display can be rotated in 90 degree increments
+Some UI and Configurisation additions
+Many code optimizations: at least two occasions of ~50% improvements...
+Animated buildings available
+Floors have thickness to make free standing structures more sensible looking and reduce escher problem
+Many many more sprites: buildings, plants, creatures & terrain
+Improved building configuration: more options, nested conditions, boolean logic, multiple image files, include files
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