diff options
| author | Japa | 2010-04-09 14:12:29 +0000 |
|---|---|---|
| committer | Japa | 2010-04-09 14:12:29 +0000 |
| commit | 81aefc8e03ff3f647494012e18bcdc8f33f4de42 (patch) | |
| tree | 4b825dc642cb6eb9a060e54bf8d69288fbee4904 /Changelog.txt | |
| parent | c3d0b7d6778af46299901d959d589d6599afa21c (diff) | |
| download | stonesense-81aefc8e03ff3f647494012e18bcdc8f33f4de42.tar.gz stonesense-81aefc8e03ff3f647494012e18bcdc8f33f4de42.tar.bz2 stonesense-81aefc8e03ff3f647494012e18bcdc8f33f4de42.tar.xz | |
There is no trunk
it is not the code that compiles, it is you.
Diffstat (limited to 'Changelog.txt')
| -rw-r--r-- | Changelog.txt | 62 |
1 files changed, 0 insertions, 62 deletions
diff --git a/Changelog.txt b/Changelog.txt deleted file mode 100644 index 29d129c..0000000 --- a/Changelog.txt +++ /dev/null @@ -1,62 +0,0 @@ -----==== 'Granite', Dec 17th 2009 ====----
-* Unified content configuration system
-* All terrain sprites configurable by type and material
-* Vegetation fully configurable
-* All sprite configs can load alternative image files
-* All sprite configs can be loaded from multiple xml files
-* More options for creature configuration, including animations
-* Tweaks to allow directory based drop-in spritepacks
-* Drop down shadows for creatures
-* More bugfixes
-* Better handling for tiles at top of map.
-* Logo added
-* Ramp selection algorithm improved
-* Config for initial state of some on-the-fly toggleable settings
-
-----==== Alpha release 4, Nov 23rd 2009 ====----
-* Display can be rotated in 90 degree increments
-* Many code optimizations: at least two occasions of ~50% improvements...
-* Animated buildings available
-* Follow mode to make Stonesense display track DF window location
-* Truncated wall mode to better display fortress interiors
-* Mouse controls added
-* Many many more sprites: buildings, plants, creatures & terrain
-* Fixes for odd effects at map edges
-* Creature sprites can and do take professions and gender into account
-* Some onscreen creature information (names only for now)
-* Better sanitization of input data should reduce problems with strange maps
-* Inevitable bugfixes
-* Some UI and Configurisation additions
-* Floors have thickness to make free standing structures more sensible looking and reduce escher problem
-* Many many more sprites: buildings, plants, creatures & terrain
-* Improved building configuration: more options, nested conditions, boolean logic, multiple image files, include files
-
-----==== Alpha release 3, Oct 31th 2009 ====----
-* Creatures added
-* Changed all sprites to png
-* Screenshots are saved as png
-* 56 buildings supported
-* All stone and soil types supported
-* Added sand
-* Option to fill screen with blocks
-* Option to show hidden blocks
-* Adventure mode support
-* Added debug mode for modding
-* Customize buildings with config files
-* Customize creatures with config file
-* Customize stone and soil types with config file
-
-----==== Alpha release 2, Oct 14th 2009 ====----
-* Added screenshot button
-* Added config file for changing various options
-* Added custom segment size
-* Added custom resolution and fullscreen mode
-* Added drawn borders to wall and floor edges
-* Added single layer view
-* Added black blocks to indicate hidden areas
-* Added auto-reload ability
-* Added alternative z-level navigation
-* Improved minimap
-
-----==== Alpha release 1, Oct 12th 2009 ====----
-First release
\ No newline at end of file |
