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authorJonas Ask2009-10-26 01:10:00 +0000
committerJonas Ask2009-10-26 01:10:00 +0000
commit210597fe0010f98364548e5e3e43aee68e695137 (patch)
tree2ee513ccba119bf881501b82039ad7430570e4c5 /ConditionalSprite.h
parent4e31fb25cf795e21dfb7779bca207f68fcd6ef1d (diff)
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Major rework of how buildings are loaded, displayed and configured.
Added a whole bunch of spritework by kaypy, configs need some more work. MapLoading.cpp: boundary check on cell loading. Introduced a separate header file for types, commonTypes.h.
Diffstat (limited to 'ConditionalSprite.h')
-rw-r--r--ConditionalSprite.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/ConditionalSprite.h b/ConditionalSprite.h
index 42d88de..21c4b36 100644
--- a/ConditionalSprite.h
+++ b/ConditionalSprite.h
@@ -7,7 +7,7 @@ class ConditionalSprite
private:
public:
- int spriteIndex;
+ vector<t_SpriteWithOffset> sprites;
vector<BlockCondition> conditions;