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authorJapa2010-06-25 15:25:10 +0000
committerJapa2010-06-25 15:25:10 +0000
commitc4928171fc215e6dc55086a5867dcaecbb6a033a (patch)
treee7e6e635dc191777fb392a9f5773cfefa6d04dc8 /ConditionalSprite.h
parent83ca2eca776c362110137a489c7bda42ec99a5d2 (diff)
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Switched buildings over to the new sprite system.
as of now, all sprites have the same featureset. yay me!
Diffstat (limited to 'ConditionalSprite.h')
-rw-r--r--ConditionalSprite.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/ConditionalSprite.h b/ConditionalSprite.h
index 56ac1e1..552e1b3 100644
--- a/ConditionalSprite.h
+++ b/ConditionalSprite.h
@@ -66,7 +66,7 @@ class SpriteElement : public SpriteNode
private:
public:
- t_SpriteWithOffset sprite;
+ c_sprite sprite;
SpriteElement(void);
~SpriteElement(void){};