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| author | Japa | 2010-06-25 15:25:10 +0000 |
|---|---|---|
| committer | Japa | 2010-06-25 15:25:10 +0000 |
| commit | c4928171fc215e6dc55086a5867dcaecbb6a033a (patch) | |
| tree | e7e6e635dc191777fb392a9f5773cfefa6d04dc8 /ConditionalSprite.h | |
| parent | 83ca2eca776c362110137a489c7bda42ec99a5d2 (diff) | |
| download | stonesense-c4928171fc215e6dc55086a5867dcaecbb6a033a.tar.gz stonesense-c4928171fc215e6dc55086a5867dcaecbb6a033a.tar.bz2 stonesense-c4928171fc215e6dc55086a5867dcaecbb6a033a.tar.xz | |
Switched buildings over to the new sprite system.
as of now, all sprites have the same featureset. yay me!
Diffstat (limited to 'ConditionalSprite.h')
| -rw-r--r-- | ConditionalSprite.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/ConditionalSprite.h b/ConditionalSprite.h index 56ac1e1..552e1b3 100644 --- a/ConditionalSprite.h +++ b/ConditionalSprite.h @@ -66,7 +66,7 @@ class SpriteElement : public SpriteNode private:
public:
- t_SpriteWithOffset sprite;
+ c_sprite sprite;
SpriteElement(void);
~SpriteElement(void){};
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