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authorJonas Ask2009-11-12 01:21:36 +0000
committerJonas Ask2009-11-12 01:21:36 +0000
commitb04bb54ef68a1e10b4126caece7b522d39a4ed05 (patch)
tree0c9d91412cc9f9bdc54330dbdbd27474602f0faa /Constructions.cpp
parent017d462239242224553e4bbb95b6352c7ab639ec (diff)
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Added 7c's Tower Cap. very nice.
ROTATIONS! Finally I think I got them working right (knock on wood). Redid a boat-load of stuff, not gonna list it all.
Diffstat (limited to 'Constructions.cpp')
-rw-r--r--Constructions.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Constructions.cpp b/Constructions.cpp
index 7dafe94..18ba31e 100644
--- a/Constructions.cpp
+++ b/Constructions.cpp
@@ -28,7 +28,7 @@ void changeConstructionMaterials(WorldSegment* segment, Block* b, vector<t_const
//set to wooden floor
b->floorType = ID_WOODFLOOR;
//if tile beneth has a wooden wall, dont display a floor. hackish. buggish. whatever
- Block* under = segment->getBlock( b->x, b->y, b->z - 1 );
+ Block* under = segment->getBlockRelativeTo( b->x, b->y, b->z, eBelow );
if(under && under->wallType == ID_WOODWALL)
b->floorType = 0;
}