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authorJonas Ask2009-10-22 12:54:20 +0000
committerJonas Ask2009-10-22 12:54:20 +0000
commitfb452ce9594ea297aea586512ee66d47f232add5 (patch)
treeaa60bdc48c6ce33dfcb169d2013de5175f019e77 /Constructions.cpp
parent4bcc80edf1d438ce6718df4d580b2579ba22afa2 (diff)
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Cleaning up and some heavy refactoring.
Added a safety so users can't scroll to negative z-levels
Diffstat (limited to 'Constructions.cpp')
-rw-r--r--Constructions.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Constructions.cpp b/Constructions.cpp
index 76cbdbc..5c463ec 100644
--- a/Constructions.cpp
+++ b/Constructions.cpp
@@ -1,10 +1,10 @@
#include "common.h"
#include "SpriteMaps.h"
#include "Constructions.h"
-#include "GUI.h"
+#include "WorldSegment.h"
-void changeConstructionMaterials(DisplaySegment* segment, Block* b, vector<t_construction>* allConstructions){
+void changeConstructionMaterials(WorldSegment* segment, Block* b, vector<t_construction>* allConstructions){
//find construction
uint32_t i;
t_construction* c;
@@ -78,7 +78,7 @@ void changeConstructionMaterials(DisplaySegment* segment, Block* b, vector<t_con
-bool IsConstruction(int in){
+bool IDisConstruction(int in){
switch(in){
case 495: //constructed pillar
case 496: //constructed wall rd2