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authorJonas Ask2009-10-26 01:10:00 +0000
committerJonas Ask2009-10-26 01:10:00 +0000
commit210597fe0010f98364548e5e3e43aee68e695137 (patch)
tree2ee513ccba119bf881501b82039ad7430570e4c5 /Constructions.h
parent4e31fb25cf795e21dfb7779bca207f68fcd6ef1d (diff)
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Major rework of how buildings are loaded, displayed and configured.
Added a whole bunch of spritework by kaypy, configs need some more work. MapLoading.cpp: boundary check on cell loading. Introduced a separate header file for types, commonTypes.h.
Diffstat (limited to 'Constructions.h')
-rw-r--r--Constructions.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/Constructions.h b/Constructions.h
index f5aa29a..c39a03e 100644
--- a/Constructions.h
+++ b/Constructions.h
@@ -1,7 +1,6 @@
#pragma once
-
bool IDisConstruction(int in);
void changeConstructionMaterials(WorldSegment* segment, Block* b, vector<t_construction>* allConstructions); \ No newline at end of file