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authorJapa2012-08-20 07:59:42 +0530
committerJapa2012-08-20 07:59:42 +0530
commit9410fbcb1759e41481808d495ec442cbda87fac8 (patch)
treeb8ccc4368ad92771d0a5bca83799874a5a72a50b /ContentBuildingReader.cpp
parent7fcef5ebab2887ce4a7c5fddec3c18d037cd5994 (diff)
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Tidied up some error messages, fixed some sprites.
Non-errors are now put into verbose logging, because end-users don't need to see that stuff. Also fixed a few other things.
Diffstat (limited to 'ContentBuildingReader.cpp')
-rw-r--r--ContentBuildingReader.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/ContentBuildingReader.cpp b/ContentBuildingReader.cpp
index 31836f8..f180869 100644
--- a/ContentBuildingReader.cpp
+++ b/ContentBuildingReader.cpp
@@ -331,7 +331,7 @@ bool addSingleBuildingConfig( TiXmlElement* elemRoot, vector<BuildingConfigurat
{
if(!strGameSub)
{
- contentError("<building> Is generic - game_subtype missing.",elemRoot);
+ contentWarning("<building> Is generic - game_subtype missing.",elemRoot);
break;
}
FOR_ENUM_ITEMS(furnace_type,i)
@@ -355,7 +355,7 @@ bool addSingleBuildingConfig( TiXmlElement* elemRoot, vector<BuildingConfigurat
{
if(!strGameSub)
{
- contentError("<building> Is generic - game_subtype missing.",elemRoot);
+ contentWarning("<building> Is generic - game_subtype missing.",elemRoot);
break;
}
FOR_ENUM_ITEMS(construction_type,i)
@@ -377,7 +377,7 @@ bool addSingleBuildingConfig( TiXmlElement* elemRoot, vector<BuildingConfigurat
{
if(!strGameSub)
{
- contentError("<building> Is generic - game_subtype missing.",elemRoot);
+ contentWarning("<building> Is generic - game_subtype missing.",elemRoot);
break;
}
FOR_ENUM_ITEMS(siegeengine_type,i)
@@ -399,7 +399,7 @@ bool addSingleBuildingConfig( TiXmlElement* elemRoot, vector<BuildingConfigurat
{
if(!strGameSub)
{
- contentError("<building> Is generic - game_subtype missing.",elemRoot);
+ contentWarning("<building> Is generic - game_subtype missing.",elemRoot);
break;
}
FOR_ENUM_ITEMS(shop_type,i)
@@ -421,7 +421,7 @@ bool addSingleBuildingConfig( TiXmlElement* elemRoot, vector<BuildingConfigurat
{
if(!strGameSub)
{
- contentError("<building> Is generic - game_subtype missing.",elemRoot);
+ contentWarning("<building> Is generic - game_subtype missing.",elemRoot);
break;
}
FOR_ENUM_ITEMS(workshop_type,i)