summaryrefslogtreecommitdiff
path: root/ContentLoader.cpp
diff options
context:
space:
mode:
authorJapa2010-06-25 14:05:19 +0000
committerJapa2010-06-25 14:05:19 +0000
commit83ca2eca776c362110137a489c7bda42ec99a5d2 (patch)
treee411cfd77eb3f8c143496604d4fd18d0a32338ce /ContentLoader.cpp
parent313d5fd88087eded7fb9cfa24419b34d2fdaf23f (diff)
downloadstonesense-83ca2eca776c362110137a489c7bda42ec99a5d2.tar.gz
stonesense-83ca2eca776c362110137a489c7bda42ec99a5d2.tar.bz2
stonesense-83ca2eca776c362110137a489c7bda42ec99a5d2.tar.xz
all sprites other than buildings are now object oriented and seem to be working niceley
ToDo: get mud working again.
Diffstat (limited to 'ContentLoader.cpp')
-rw-r--r--ContentLoader.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/ContentLoader.cpp b/ContentLoader.cpp
index c127c8c..9df43ad 100644
--- a/ContentLoader.cpp
+++ b/ContentLoader.cpp
@@ -731,5 +731,7 @@ ShadeBy getShadeType(const char* Input)
return ShadeBodyPart;
if( strcmp(Input, "profession") == 0)
return ShadeJob;
+ if( strcmp(Input, "blood") == 0)
+ return ShadeBlood;
return ShadeNone;
} \ No newline at end of file