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| author | Japa | 2010-06-25 14:05:19 +0000 |
|---|---|---|
| committer | Japa | 2010-06-25 14:05:19 +0000 |
| commit | 83ca2eca776c362110137a489c7bda42ec99a5d2 (patch) | |
| tree | e411cfd77eb3f8c143496604d4fd18d0a32338ce /ContentLoader.cpp | |
| parent | 313d5fd88087eded7fb9cfa24419b34d2fdaf23f (diff) | |
| download | stonesense-83ca2eca776c362110137a489c7bda42ec99a5d2.tar.gz stonesense-83ca2eca776c362110137a489c7bda42ec99a5d2.tar.bz2 stonesense-83ca2eca776c362110137a489c7bda42ec99a5d2.tar.xz | |
all sprites other than buildings are now object oriented and seem to be working niceley
ToDo: get mud working again.
Diffstat (limited to 'ContentLoader.cpp')
| -rw-r--r-- | ContentLoader.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/ContentLoader.cpp b/ContentLoader.cpp index c127c8c..9df43ad 100644 --- a/ContentLoader.cpp +++ b/ContentLoader.cpp @@ -731,5 +731,7 @@ ShadeBy getShadeType(const char* Input) return ShadeBodyPart;
if( strcmp(Input, "profession") == 0)
return ShadeJob;
+ if( strcmp(Input, "blood") == 0)
+ return ShadeBlood;
return ShadeNone;
}
\ No newline at end of file |
