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| author | Japa | 2010-05-13 09:06:12 +0000 |
|---|---|---|
| committer | Japa | 2010-05-13 09:06:12 +0000 |
| commit | 8902453ddc9089e8a22419bc4a016ed9fd84deaf (patch) | |
| tree | 41cbd6204396b9a9b0da224811bb6d3670a2b32c /ContentLoader.cpp | |
| parent | 586fd561c943ed0e171865506a4bd1b3ad04a87d (diff) | |
| download | stonesense-8902453ddc9089e8a22419bc4a016ed9fd84deaf.tar.gz stonesense-8902453ddc9089e8a22419bc4a016ed9fd84deaf.tar.bz2 stonesense-8902453ddc9089e8a22419bc4a016ed9fd84deaf.tar.xz | |
parts of creatures can now be colored by job.
added some sample colored creatures.
added boulder floors.
Diffstat (limited to 'ContentLoader.cpp')
| -rw-r--r-- | ContentLoader.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/ContentLoader.cpp b/ContentLoader.cpp index fc83055..3751cd4 100644 --- a/ContentLoader.cpp +++ b/ContentLoader.cpp @@ -635,5 +635,7 @@ ShadeBy getShadeType(const char* Input) return ShadeVeinBack;
if( strcmp(Input, "bodypart") == 0)
return ShadeBodyPart;
+ if( strcmp(Input, "profession") == 0)
+ return ShadeJob;
return ShadeNone;
}
\ No newline at end of file |
