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| author | Japa | 2010-05-12 10:29:52 +0000 |
|---|---|---|
| committer | Japa | 2010-05-12 10:29:52 +0000 |
| commit | c519d1f44bf676fa4bc45323348555309183f253 (patch) | |
| tree | d56dad7d09dadffd2cf9fd187dc77328c6f0de27 /ContentLoader.h | |
| parent | 3de822060d8453814df4684a80b38b3a441b4742 (diff) | |
| download | stonesense-c519d1f44bf676fa4bc45323348555309183f253.tar.gz stonesense-c519d1f44bf676fa4bc45323348555309183f253.tar.bz2 stonesense-c519d1f44bf676fa4bc45323348555309183f253.tar.xz | |
added the ability to color creatures according to bodyparts. coming soon: coloring only part of a creature
Diffstat (limited to 'ContentLoader.h')
| -rw-r--r-- | ContentLoader.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/ContentLoader.h b/ContentLoader.h index 2d4b26f..96e99be 100644 --- a/ContentLoader.h +++ b/ContentLoader.h @@ -5,6 +5,7 @@ #include "VegetationConfiguration.h"
#include "GroundMaterialConfiguration.h"
#include "ColorConfiguration.h"
+#include "commonTypes.h"
class ContentLoader{
private:
@@ -57,4 +58,5 @@ uint8_t lookupMaterialBack(int matType,int matIndex); uint8_t lookupMaterialBright(int matType,int matIndex);
const char *lookupTreeName(int matIndex);
ALLEGRO_COLOR lookupMaterialColor(int matType,int matIndex);
-const char * lookupFormName(int formType);
\ No newline at end of file +const char * lookupFormName(int formType);
+ShadeBy getShadeType(const char* Input);
\ No newline at end of file |
