diff options
| author | Japa | 2010-08-23 14:44:21 +0000 |
|---|---|---|
| committer | Japa | 2010-08-23 14:44:21 +0000 |
| commit | f1721b71b7e27defa6604e27f806168af017a478 (patch) | |
| tree | aa88265aa5622d43dbe100f57665f450dce0ff22 /CreatureConfiguration.cpp | |
| parent | b9bdf197ee873dbba05915eb965d9524eae25f2f (diff) | |
| download | stonesense-f1721b71b7e27defa6604e27f806168af017a478.tar.gz stonesense-f1721b71b7e27defa6604e27f806168af017a478.tar.bz2 stonesense-f1721b71b7e27defa6604e27f806168af017a478.tar.xz | |
removed un-needed DF connects, and fixed an issue with animated creatures.
Diffstat (limited to 'CreatureConfiguration.cpp')
| -rw-r--r-- | CreatureConfiguration.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/CreatureConfiguration.cpp b/CreatureConfiguration.cpp index 9d7a400..31b0d11 100644 --- a/CreatureConfiguration.cpp +++ b/CreatureConfiguration.cpp @@ -165,6 +165,7 @@ bool addSingleCreatureConfig( TiXmlElement* elemCreature, vector<vector<Creature shadow = baseShadow;
sprite.set_by_xml(elemVariant, defaultFile);
+ sprite.animate = 0;
CreatureConfiguration cre( professionID, customStr , cresex, crespec, sprite, shadow);
//add a copy to known creatures
pushCreatureConfig(knownCreatures, gameID, cre);
|
