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authorJapa2010-08-23 14:44:21 +0000
committerJapa2010-08-23 14:44:21 +0000
commitf1721b71b7e27defa6604e27f806168af017a478 (patch)
treeaa88265aa5622d43dbe100f57665f450dce0ff22 /CreatureConfiguration.cpp
parentb9bdf197ee873dbba05915eb965d9524eae25f2f (diff)
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removed un-needed DF connects, and fixed an issue with animated creatures.
Diffstat (limited to 'CreatureConfiguration.cpp')
-rw-r--r--CreatureConfiguration.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/CreatureConfiguration.cpp b/CreatureConfiguration.cpp
index 9d7a400..31b0d11 100644
--- a/CreatureConfiguration.cpp
+++ b/CreatureConfiguration.cpp
@@ -165,6 +165,7 @@ bool addSingleCreatureConfig( TiXmlElement* elemCreature, vector<vector<Creature
shadow = baseShadow;
sprite.set_by_xml(elemVariant, defaultFile);
+ sprite.animate = 0;
CreatureConfiguration cre( professionID, customStr , cresex, crespec, sprite, shadow);
//add a copy to known creatures
pushCreatureConfig(knownCreatures, gameID, cre);