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| author | Japa Illo | 2012-02-19 18:02:52 +0530 |
|---|---|---|
| committer | Japa Illo | 2012-02-19 18:02:52 +0530 |
| commit | 8f1887c90e249b83e70d950891df037e95fb6a02 (patch) | |
| tree | 0270271bff03eb31596e8ae8545e497c60a360f8 /Creatures.cpp | |
| parent | 7c346109c5b370a226a46585cfa2e461b0d100d0 (diff) | |
| download | stonesense-8f1887c90e249b83e70d950891df037e95fb6a02.tar.gz stonesense-8f1887c90e249b83e70d950891df037e95fb6a02.tar.bz2 stonesense-8f1887c90e249b83e70d950891df037e95fb6a02.tar.xz | |
got rid of floorType, wallType, etc, for good.
Signed-off-by: Japa Illo <japa.mala.illo@gmail.com>
Diffstat (limited to 'Creatures.cpp')
| -rw-r--r-- | Creatures.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/Creatures.cpp b/Creatures.cpp index 2587c33..8fb7670 100644 --- a/Creatures.cpp +++ b/Creatures.cpp @@ -363,7 +363,6 @@ void ReadCreaturesToSegment( DFHack::Core& DF, WorldSegment* segment) // add shadow to nearest floor block
for (int bz = tempcreature->z;bz>=z1;bz--)
{
- using namespace df::enums::tiletype_shape_basic;
b = segment->getBlock (tempcreature->x, tempcreature->y, bz );
if (!b) continue;
if (b->tileShapeBasic==tiletype_shape_basic::Floor ||
|
