diff options
| author | Japa | 2011-07-16 20:08:50 +0000 |
|---|---|---|
| committer | Japa | 2011-07-16 20:08:50 +0000 |
| commit | 0c4c063bc1df25c4b9c8941321fa5c76dc070781 (patch) | |
| tree | 077e3b55b037265db6b6d4c6c83f48906967c4a4 /DwarfIso.vcxproj | |
| parent | 9d258409d28de502799a26a9f76cf71833c1d9b9 (diff) | |
| download | stonesense-0c4c063bc1df25c4b9c8941321fa5c76dc070781.tar.gz stonesense-0c4c063bc1df25c4b9c8941321fa5c76dc070781.tar.bz2 stonesense-0c4c063bc1df25c4b9c8941321fa5c76dc070781.tar.xz | |
got a test case scenario working with allegro. just keyboard input.
Diffstat (limited to 'DwarfIso.vcxproj')
| -rw-r--r-- | DwarfIso.vcxproj | 198 |
1 files changed, 148 insertions, 50 deletions
diff --git a/DwarfIso.vcxproj b/DwarfIso.vcxproj index 87a6f10..cf2798f 100644 --- a/DwarfIso.vcxproj +++ b/DwarfIso.vcxproj @@ -126,7 +126,7 @@ <Link>
<AdditionalOptions>/fixed:no %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib;allegro.lib;allegro_primitives.lib;allegro_font.lib;allegro_ttf.lib;allegro_image.lib;allegro_dialog.lib;libpng.lib;zdll.lib;winmm.lib;psapi.lib;opengl32.lib;glu32.lib;dfhack\SDL.lib</AdditionalDependencies>
- <OutputFile>$(ProjectDir)\$(ProjectName).exe</OutputFile>
+ <OutputFile>D:\peterix-dfhack-9eea07f\build\VC2010\bin\plugins\stonesense.plug.dll</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<AdditionalLibraryDirectories>allegro\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
@@ -215,35 +215,83 @@ </Reference>
</ItemGroup>
<ItemGroup>
- <ClCompile Include="Block.cpp" />
- <ClCompile Include="BlockFactory.cpp" />
- <ClCompile Include="BlockTree.cpp" />
- <ClCompile Include="Config.cpp" />
- <ClCompile Include="Constructions.cpp" />
- <ClCompile Include="Creatures.cpp" />
- <ClCompile Include="GameBuildings.cpp" />
- <ClCompile Include="GUI.cpp" />
+ <ClCompile Include="Block.cpp">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ </ClCompile>
+ <ClCompile Include="BlockFactory.cpp">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ </ClCompile>
+ <ClCompile Include="BlockTree.cpp">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ </ClCompile>
+ <ClCompile Include="Config.cpp">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ </ClCompile>
+ <ClCompile Include="Constructions.cpp">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ </ClCompile>
+ <ClCompile Include="Creatures.cpp">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ </ClCompile>
+ <ClCompile Include="GameBuildings.cpp">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ </ClCompile>
+ <ClCompile Include="GUI.cpp">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ </ClCompile>
<ClCompile Include="main.cpp" />
- <ClCompile Include="MapLoading.cpp" />
- <ClCompile Include="SpriteColors.cpp" />
- <ClCompile Include="SpriteMaps.cpp" />
- <ClCompile Include="SpriteObjects.cpp" />
- <ClCompile Include="UserInput.cpp" />
- <ClCompile Include="WorldSegment.cpp" />
+ <ClCompile Include="MapLoading.cpp">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ </ClCompile>
+ <ClCompile Include="SpriteColors.cpp">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ </ClCompile>
+ <ClCompile Include="SpriteMaps.cpp">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ </ClCompile>
+ <ClCompile Include="SpriteObjects.cpp">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ </ClCompile>
+ <ClCompile Include="UserInput.cpp">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ </ClCompile>
+ <ClCompile Include="WorldSegment.cpp">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ </ClCompile>
<ClCompile Include="dfhack\depends\tinyxml\tinystr.cpp" />
<ClCompile Include="dfhack\depends\tinyxml\tinyxml.cpp" />
<ClCompile Include="dfhack\depends\tinyxml\tinyxmlerror.cpp" />
<ClCompile Include="dfhack\depends\tinyxml\tinyxmlparser.cpp" />
- <ClCompile Include="BlockCondition.cpp" />
- <ClCompile Include="BuildingConfiguration.cpp" />
- <ClCompile Include="ColorConfiguration.cpp" />
- <ClCompile Include="ConditionalSprite.cpp" />
- <ClCompile Include="ContentBuildingReader.cpp" />
- <ClCompile Include="ContentLoader.cpp" />
- <ClCompile Include="CreatureConfiguration.cpp" />
- <ClCompile Include="FluidConfiguration.cpp" />
- <ClCompile Include="GroundMaterialConfiguration.cpp" />
- <ClCompile Include="VegetationConfiguration.cpp" />
+ <ClCompile Include="BlockCondition.cpp">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ </ClCompile>
+ <ClCompile Include="BuildingConfiguration.cpp">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ </ClCompile>
+ <ClCompile Include="ColorConfiguration.cpp">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ </ClCompile>
+ <ClCompile Include="ConditionalSprite.cpp">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ </ClCompile>
+ <ClCompile Include="ContentBuildingReader.cpp">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ </ClCompile>
+ <ClCompile Include="ContentLoader.cpp">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ </ClCompile>
+ <ClCompile Include="CreatureConfiguration.cpp">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ </ClCompile>
+ <ClCompile Include="FluidConfiguration.cpp">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ </ClCompile>
+ <ClCompile Include="GroundMaterialConfiguration.cpp">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ </ClCompile>
+ <ClCompile Include="VegetationConfiguration.cpp">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="dfhack\include\DFHack.h">
@@ -445,23 +493,55 @@ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Test|Win32'">true</ExcludedFromBuild>
</ClInclude>
- <ClInclude Include="dfhack\library\argstream\argstream.h" />
- <ClInclude Include="Block.h" />
- <ClInclude Include="BlockCondition.h" />
- <ClInclude Include="BlockFactory.h" />
- <ClInclude Include="BlockTree.h" />
+ <ClInclude Include="dfhack\library\argstream\argstream.h">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ </ClInclude>
+ <ClInclude Include="Block.h">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ </ClInclude>
+ <ClInclude Include="BlockCondition.h">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ </ClInclude>
+ <ClInclude Include="BlockFactory.h">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ </ClInclude>
+ <ClInclude Include="BlockTree.h">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ </ClInclude>
<ClInclude Include="common.h" />
- <ClInclude Include="commonTypes.h" />
- <ClInclude Include="Constructions.h" />
- <ClInclude Include="Creatures.h" />
- <ClInclude Include="dfhack\library\Export.h" />
- <ClInclude Include="GameBuildings.h" />
- <ClInclude Include="GUI.h" />
- <ClInclude Include="MapLoading.h" />
- <ClInclude Include="SpriteColors.h" />
- <ClInclude Include="SpriteMaps.h" />
- <ClInclude Include="SpriteObjects.h" />
- <ClInclude Include="WorldSegment.h" />
+ <ClInclude Include="commonTypes.h">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ </ClInclude>
+ <ClInclude Include="Constructions.h">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ </ClInclude>
+ <ClInclude Include="Creatures.h">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ </ClInclude>
+ <ClInclude Include="dfhack\library\Export.h">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ </ClInclude>
+ <ClInclude Include="GameBuildings.h">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ </ClInclude>
+ <ClInclude Include="GUI.h">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ </ClInclude>
+ <ClInclude Include="MapLoading.h">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ </ClInclude>
+ <ClInclude Include="SpriteColors.h">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ </ClInclude>
+ <ClInclude Include="SpriteMaps.h">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ </ClInclude>
+ <ClInclude Include="SpriteObjects.h">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ </ClInclude>
+ <ClInclude Include="WorldSegment.h">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ </ClInclude>
<CustomBuildStep Include="dfhack\include\DFHack.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Benchmark|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
@@ -665,15 +745,33 @@ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Test|Win32'">true</ExcludedFromBuild>
</CustomBuildStep>
- <ClInclude Include="BuildingConfiguration.h" />
- <ClInclude Include="ColorConfiguration.h" />
- <ClInclude Include="ConditionalSprite.h" />
- <ClInclude Include="ContentBuildingReader.h" />
- <ClInclude Include="ContentLoader.h" />
- <ClInclude Include="CreatureConfiguration.h" />
- <ClInclude Include="FluidConfiguration.h" />
- <ClInclude Include="GroundMaterialConfiguration.h" />
- <ClInclude Include="VegetationConfiguration.h" />
+ <ClInclude Include="BuildingConfiguration.h">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ </ClInclude>
+ <ClInclude Include="ColorConfiguration.h">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ </ClInclude>
+ <ClInclude Include="ConditionalSprite.h">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ </ClInclude>
+ <ClInclude Include="ContentBuildingReader.h">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ </ClInclude>
+ <ClInclude Include="ContentLoader.h">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ </ClInclude>
+ <ClInclude Include="CreatureConfiguration.h">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ </ClInclude>
+ <ClInclude Include="FluidConfiguration.h">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ </ClInclude>
+ <ClInclude Include="GroundMaterialConfiguration.h">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ </ClInclude>
+ <ClInclude Include="VegetationConfiguration.h">
+ <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="buildings\index.txt" />
|
