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authorJapa2011-07-20 15:59:11 +0000
committerJapa2011-07-20 15:59:11 +0000
commitaee9dc6758120d57a8fabc013a16c82f6682099c (patch)
tree7d2ddd6cabb61e948d5cd19f7838ab313ac1c6e9 /DwarfIso.vcxproj
parent3eacec9eef6da5e6ce6f7d966a6b601f6268557c (diff)
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Got some sort of functionality out of DFapi. this means an empty window.
Diffstat (limited to 'DwarfIso.vcxproj')
-rw-r--r--DwarfIso.vcxproj198
1 files changed, 50 insertions, 148 deletions
diff --git a/DwarfIso.vcxproj b/DwarfIso.vcxproj
index cf2798f..4110553 100644
--- a/DwarfIso.vcxproj
+++ b/DwarfIso.vcxproj
@@ -75,7 +75,7 @@
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</LinkIncremental>
- <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)</OutDir>
+ <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">D:\peterix-dfhack-9eea07f\build\VC2010\bin\plugins\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Benchmark|Win32'">$(SolutionDir)</OutDir>
@@ -215,83 +215,35 @@
</Reference>
</ItemGroup>
<ItemGroup>
- <ClCompile Include="Block.cpp">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
- </ClCompile>
- <ClCompile Include="BlockFactory.cpp">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
- </ClCompile>
- <ClCompile Include="BlockTree.cpp">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
- </ClCompile>
- <ClCompile Include="Config.cpp">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
- </ClCompile>
- <ClCompile Include="Constructions.cpp">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
- </ClCompile>
- <ClCompile Include="Creatures.cpp">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
- </ClCompile>
- <ClCompile Include="GameBuildings.cpp">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
- </ClCompile>
- <ClCompile Include="GUI.cpp">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
- </ClCompile>
+ <ClCompile Include="Block.cpp" />
+ <ClCompile Include="BlockFactory.cpp" />
+ <ClCompile Include="BlockTree.cpp" />
+ <ClCompile Include="Config.cpp" />
+ <ClCompile Include="Constructions.cpp" />
+ <ClCompile Include="Creatures.cpp" />
+ <ClCompile Include="GameBuildings.cpp" />
+ <ClCompile Include="GUI.cpp" />
<ClCompile Include="main.cpp" />
- <ClCompile Include="MapLoading.cpp">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
- </ClCompile>
- <ClCompile Include="SpriteColors.cpp">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
- </ClCompile>
- <ClCompile Include="SpriteMaps.cpp">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
- </ClCompile>
- <ClCompile Include="SpriteObjects.cpp">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
- </ClCompile>
- <ClCompile Include="UserInput.cpp">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
- </ClCompile>
- <ClCompile Include="WorldSegment.cpp">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
- </ClCompile>
+ <ClCompile Include="MapLoading.cpp" />
+ <ClCompile Include="SpriteColors.cpp" />
+ <ClCompile Include="SpriteMaps.cpp" />
+ <ClCompile Include="SpriteObjects.cpp" />
+ <ClCompile Include="UserInput.cpp" />
+ <ClCompile Include="WorldSegment.cpp" />
<ClCompile Include="dfhack\depends\tinyxml\tinystr.cpp" />
<ClCompile Include="dfhack\depends\tinyxml\tinyxml.cpp" />
<ClCompile Include="dfhack\depends\tinyxml\tinyxmlerror.cpp" />
<ClCompile Include="dfhack\depends\tinyxml\tinyxmlparser.cpp" />
- <ClCompile Include="BlockCondition.cpp">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
- </ClCompile>
- <ClCompile Include="BuildingConfiguration.cpp">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
- </ClCompile>
- <ClCompile Include="ColorConfiguration.cpp">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
- </ClCompile>
- <ClCompile Include="ConditionalSprite.cpp">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
- </ClCompile>
- <ClCompile Include="ContentBuildingReader.cpp">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
- </ClCompile>
- <ClCompile Include="ContentLoader.cpp">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
- </ClCompile>
- <ClCompile Include="CreatureConfiguration.cpp">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
- </ClCompile>
- <ClCompile Include="FluidConfiguration.cpp">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
- </ClCompile>
- <ClCompile Include="GroundMaterialConfiguration.cpp">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
- </ClCompile>
- <ClCompile Include="VegetationConfiguration.cpp">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
- </ClCompile>
+ <ClCompile Include="BlockCondition.cpp" />
+ <ClCompile Include="BuildingConfiguration.cpp" />
+ <ClCompile Include="ColorConfiguration.cpp" />
+ <ClCompile Include="ConditionalSprite.cpp" />
+ <ClCompile Include="ContentBuildingReader.cpp" />
+ <ClCompile Include="ContentLoader.cpp" />
+ <ClCompile Include="CreatureConfiguration.cpp" />
+ <ClCompile Include="FluidConfiguration.cpp" />
+ <ClCompile Include="GroundMaterialConfiguration.cpp" />
+ <ClCompile Include="VegetationConfiguration.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="dfhack\include\DFHack.h">
@@ -493,55 +445,23 @@
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Test|Win32'">true</ExcludedFromBuild>
</ClInclude>
- <ClInclude Include="dfhack\library\argstream\argstream.h">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
- </ClInclude>
- <ClInclude Include="Block.h">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
- </ClInclude>
- <ClInclude Include="BlockCondition.h">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
- </ClInclude>
- <ClInclude Include="BlockFactory.h">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
- </ClInclude>
- <ClInclude Include="BlockTree.h">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
- </ClInclude>
+ <ClInclude Include="dfhack\library\argstream\argstream.h" />
+ <ClInclude Include="Block.h" />
+ <ClInclude Include="BlockCondition.h" />
+ <ClInclude Include="BlockFactory.h" />
+ <ClInclude Include="BlockTree.h" />
<ClInclude Include="common.h" />
- <ClInclude Include="commonTypes.h">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
- </ClInclude>
- <ClInclude Include="Constructions.h">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
- </ClInclude>
- <ClInclude Include="Creatures.h">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
- </ClInclude>
- <ClInclude Include="dfhack\library\Export.h">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
- </ClInclude>
- <ClInclude Include="GameBuildings.h">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
- </ClInclude>
- <ClInclude Include="GUI.h">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
- </ClInclude>
- <ClInclude Include="MapLoading.h">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
- </ClInclude>
- <ClInclude Include="SpriteColors.h">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
- </ClInclude>
- <ClInclude Include="SpriteMaps.h">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
- </ClInclude>
- <ClInclude Include="SpriteObjects.h">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
- </ClInclude>
- <ClInclude Include="WorldSegment.h">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
- </ClInclude>
+ <ClInclude Include="commonTypes.h" />
+ <ClInclude Include="Constructions.h" />
+ <ClInclude Include="Creatures.h" />
+ <ClInclude Include="dfhack\library\Export.h" />
+ <ClInclude Include="GameBuildings.h" />
+ <ClInclude Include="GUI.h" />
+ <ClInclude Include="MapLoading.h" />
+ <ClInclude Include="SpriteColors.h" />
+ <ClInclude Include="SpriteMaps.h" />
+ <ClInclude Include="SpriteObjects.h" />
+ <ClInclude Include="WorldSegment.h" />
<CustomBuildStep Include="dfhack\include\DFHack.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Benchmark|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
@@ -745,33 +665,15 @@
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Test|Win32'">true</ExcludedFromBuild>
</CustomBuildStep>
- <ClInclude Include="BuildingConfiguration.h">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
- </ClInclude>
- <ClInclude Include="ColorConfiguration.h">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
- </ClInclude>
- <ClInclude Include="ConditionalSprite.h">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
- </ClInclude>
- <ClInclude Include="ContentBuildingReader.h">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
- </ClInclude>
- <ClInclude Include="ContentLoader.h">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
- </ClInclude>
- <ClInclude Include="CreatureConfiguration.h">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
- </ClInclude>
- <ClInclude Include="FluidConfiguration.h">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
- </ClInclude>
- <ClInclude Include="GroundMaterialConfiguration.h">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
- </ClInclude>
- <ClInclude Include="VegetationConfiguration.h">
- <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
- </ClInclude>
+ <ClInclude Include="BuildingConfiguration.h" />
+ <ClInclude Include="ColorConfiguration.h" />
+ <ClInclude Include="ConditionalSprite.h" />
+ <ClInclude Include="ContentBuildingReader.h" />
+ <ClInclude Include="ContentLoader.h" />
+ <ClInclude Include="CreatureConfiguration.h" />
+ <ClInclude Include="FluidConfiguration.h" />
+ <ClInclude Include="GroundMaterialConfiguration.h" />
+ <ClInclude Include="VegetationConfiguration.h" />
</ItemGroup>
<ItemGroup>
<None Include="buildings\index.txt" />