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| author | Kris Parker | 2009-11-28 08:35:38 +0000 |
|---|---|---|
| committer | Kris Parker | 2009-11-28 08:35:38 +0000 |
| commit | 41d8e60582918ffcbdb5c2cfb44820388e8b3dd8 (patch) | |
| tree | 97689282f7137a17cf7366788d52162a80a6b657 /GameBuildings.cpp | |
| parent | 4f005fb21660aacb15ede433c6244ac48d674c5b (diff) | |
| download | stonesense-41d8e60582918ffcbdb5c2cfb44820388e8b3dd8.tar.gz stonesense-41d8e60582918ffcbdb5c2cfb44820388e8b3dd8.tar.bz2 stonesense-41d8e60582918ffcbdb5c2cfb44820388e8b3dd8.tar.xz | |
Smoother animation system.
Diffstat (limited to 'GameBuildings.cpp')
| -rw-r--r-- | GameBuildings.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/GameBuildings.cpp b/GameBuildings.cpp index 1446f57..3cee168 100644 --- a/GameBuildings.cpp +++ b/GameBuildings.cpp @@ -150,7 +150,7 @@ void loadBuildingSprites ( Block* b){ }
//add yellow box, if needed. But only if the building was not found (this way we can have blank slots in buildings)
if(b->building.sprites.size() == 0 && foundBlockBuildingInfo == false){
- t_SpriteWithOffset unknownBuildingSprite = {SPRITEOBJECT_NA, 0, 0,-1};
+ t_SpriteWithOffset unknownBuildingSprite = {SPRITEOBJECT_NA, 0, 0,-1,1+2+4+8+16+32};
b->building.sprites.push_back( unknownBuildingSprite );
}
}
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