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| author | Japa | 2010-06-26 13:09:40 +0000 |
|---|---|---|
| committer | Japa | 2010-06-26 13:09:40 +0000 |
| commit | 78d235be81ea6f54e6270cb2bcb26a38a52b24a8 (patch) | |
| tree | ed695430075d22cf0982bd5eba1330650f28ba32 /GameBuildings.cpp | |
| parent | c4928171fc215e6dc55086a5867dcaecbb6a033a (diff) | |
| download | stonesense-78d235be81ea6f54e6270cb2bcb26a38a52b24a8.tar.gz stonesense-78d235be81ea6f54e6270cb2bcb26a38a52b24a8.tar.bz2 stonesense-78d235be81ea6f54e6270cb2bcb26a38a52b24a8.tar.xz | |
updated to the latest DFhack, debugmode also seems to be working.
also updated the building XMLs
Diffstat (limited to 'GameBuildings.cpp')
| -rw-r--r-- | GameBuildings.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/GameBuildings.cpp b/GameBuildings.cpp index e7419fb..bcb5b12 100644 --- a/GameBuildings.cpp +++ b/GameBuildings.cpp @@ -61,7 +61,7 @@ dirTypes findWallCloseTo(WorldSegment* segment, Block* b){ return eSimpleSingle;
}
-void ReadBuildings(API& DF, vector<t_building>* buildingHolder)
+void ReadBuildings(DFHack::Context& DF, vector<t_building>* buildingHolder)
{
if(config.skipBuildings)
return;
@@ -163,7 +163,7 @@ void MergeBuildingsToSegment(vector<t_building>* buildings, WorldSegment* segmen }
-void loadBuildingSprites ( Block* b, API& DF){
+void loadBuildingSprites ( Block* b, DFHack::Context& DF){
bool foundBlockBuildingInfo = false;
if (b == NULL)
{
|
