summaryrefslogtreecommitdiff
path: root/GameBuildings.cpp
diff options
context:
space:
mode:
authorJapa2010-06-26 13:09:40 +0000
committerJapa2010-06-26 13:09:40 +0000
commit78d235be81ea6f54e6270cb2bcb26a38a52b24a8 (patch)
treeed695430075d22cf0982bd5eba1330650f28ba32 /GameBuildings.cpp
parentc4928171fc215e6dc55086a5867dcaecbb6a033a (diff)
downloadstonesense-78d235be81ea6f54e6270cb2bcb26a38a52b24a8.tar.gz
stonesense-78d235be81ea6f54e6270cb2bcb26a38a52b24a8.tar.bz2
stonesense-78d235be81ea6f54e6270cb2bcb26a38a52b24a8.tar.xz
updated to the latest DFhack, debugmode also seems to be working.
also updated the building XMLs
Diffstat (limited to 'GameBuildings.cpp')
-rw-r--r--GameBuildings.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/GameBuildings.cpp b/GameBuildings.cpp
index e7419fb..bcb5b12 100644
--- a/GameBuildings.cpp
+++ b/GameBuildings.cpp
@@ -61,7 +61,7 @@ dirTypes findWallCloseTo(WorldSegment* segment, Block* b){
return eSimpleSingle;
}
-void ReadBuildings(API& DF, vector<t_building>* buildingHolder)
+void ReadBuildings(DFHack::Context& DF, vector<t_building>* buildingHolder)
{
if(config.skipBuildings)
return;
@@ -163,7 +163,7 @@ void MergeBuildingsToSegment(vector<t_building>* buildings, WorldSegment* segmen
}
-void loadBuildingSprites ( Block* b, API& DF){
+void loadBuildingSprites ( Block* b, DFHack::Context& DF){
bool foundBlockBuildingInfo = false;
if (b == NULL)
{