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| author | Petr Mrázek | 2012-02-19 10:43:12 +0100 |
|---|---|---|
| committer | Petr Mrázek | 2012-02-19 10:43:12 +0100 |
| commit | 7c346109c5b370a226a46585cfa2e461b0d100d0 (patch) | |
| tree | 2eeff170b0b7e8ca7f944955730ee92bdc2a7261 /GameBuildings.cpp | |
| parent | d219e323689a7ea5d387346b906241f2e999df1e (diff) | |
| download | stonesense-7c346109c5b370a226a46585cfa2e461b0d100d0.tar.gz stonesense-7c346109c5b370a226a46585cfa2e461b0d100d0.tar.bz2 stonesense-7c346109c5b370a226a46585cfa2e461b0d100d0.tar.xz | |
Break everything forever.
Diffstat (limited to 'GameBuildings.cpp')
| -rw-r--r-- | GameBuildings.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/GameBuildings.cpp b/GameBuildings.cpp index 438b3bd..49f2f11 100644 --- a/GameBuildings.cpp +++ b/GameBuildings.cpp @@ -43,7 +43,7 @@ return eSimpleSingle; bool blockHasBridge(Block* b){
if(!b) return 0;
- return b->building.info.type == BUILDINGTYPE_BRIDGE;
+ return b->building.info.type == df::enums::building_type::Bridge;
}
dirTypes findWallCloseTo(WorldSegment* segment, Block* b){
@@ -117,9 +117,9 @@ void MergeBuildingsToSegment(vector<Buildings::t_building>* buildings, WorldSegm if( b ){
//handle special case where zones and stockpiles overlap buildings, and try to replace them
- if(b->building.info.type != BUILDINGTYPE_NA && tempbuilding.type == TranslateBuildingName("building_civzonest", contentLoader->classIdStrings ) )
+ if(b->building.info.type != BUILDINGTYPE_NA && tempbuilding.type == df::enums::building_type::Civzone )
continue;
- if(b->building.info.type != BUILDINGTYPE_NA && tempbuilding.type == TranslateBuildingName("building_stockpilest", contentLoader->classIdStrings ) )
+ if(b->building.info.type != BUILDINGTYPE_NA && tempbuilding.type == df::enums::building_type::Stockpile )
continue;
b->building.index = i;
b->building.info = tempbuilding;
|
