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authorJapa2011-02-28 03:24:32 +0000
committerJapa2011-02-28 03:24:32 +0000
commit92b8343b5ec1758e5161ac282510d787ba32f00b (patch)
treec60170f9993fc6bcd854dcd277c6487d6149bf64 /GameBuildings.cpp
parentded0a7567cbf96049d5e15e98d3641baa45f2930 (diff)
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fixed the phantom outlines that were showing up.
Diffstat (limited to 'GameBuildings.cpp')
-rw-r--r--GameBuildings.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/GameBuildings.cpp b/GameBuildings.cpp
index 4644e46..13b4e5a 100644
--- a/GameBuildings.cpp
+++ b/GameBuildings.cpp
@@ -4,6 +4,7 @@
#include "GameBuildings.h"
#include "BuildingConfiguration.h"
#include "ContentLoader.h"
+#include "gui.h"
//vector<BuildingConfiguration> buildingTypes;
//vector <string> v_buildingtypes;//should be empty for all buildings
@@ -205,6 +206,9 @@ void loadBuildingSprites ( Block* b, DFHack::Context& DF){
//add yellow box, if needed. But only if the building was not found (this way we can have blank slots in buildings)
if(b->building.sprites.size() == 0 && foundBlockBuildingInfo == false){
c_sprite unknownBuildingSprite;
+ unknownBuildingSprite.set_defaultsheet(IMGObjectSheet);
+ unknownBuildingSprite.set_fileindex(-1);
+ unknownBuildingSprite.set_sheetindex(0);
b->building.sprites.push_back( unknownBuildingSprite );
}
}