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authorJonas Ask2009-10-21 00:05:12 +0000
committerJonas Ask2009-10-21 00:05:12 +0000
commit94810c064d19b0ffd846a4c3301a70477cc88e4a (patch)
tree0518a28966217a020a4381f8d0cf41f429d5abf9 /GameBuildings.cpp
parente4614f535d4be2d015144a6bb2fe57bfdedd7b16 (diff)
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Started the work on a configurable building system.
Buildings are defined using xml files, which are parsed by Stonesense.
Diffstat (limited to 'GameBuildings.cpp')
-rw-r--r--GameBuildings.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/GameBuildings.cpp b/GameBuildings.cpp
index 9721cc4..7c23ae8 100644
--- a/GameBuildings.cpp
+++ b/GameBuildings.cpp
@@ -127,7 +127,7 @@ int layoutCarpenter[] = {
};
-void loadSpecialBuildingTypes1 (DisplaySegment* segment, Block* b, uint32_t relativex, uint32_t relativey, uint32_t height){
+void loadSpecialBuildingTypes (DisplaySegment* segment, Block* b, uint32_t relativex, uint32_t relativey, uint32_t height){
uint32_t i,j;
for(i = 0; i < buildingTypes.size(); i++){
@@ -148,7 +148,7 @@ void loadSpecialBuildingTypes1 (DisplaySegment* segment, Block* b, uint32_t rela
}
-void loadSpecialBuildingTypes (DisplaySegment* segment, Block* b, uint32_t relativex, uint32_t relativey, uint32_t height){
+void loadSpecialBuildingTypes2 (DisplaySegment* segment, Block* b, uint32_t relativex, uint32_t relativey, uint32_t height){
int* buildingInfoArray = 0;
int arrayIndex;
@@ -213,7 +213,7 @@ void loadSpecialBuildingTypes (DisplaySegment* segment, Block* b, uint32_t relat
int getBuildingSprite(t_building &building, bool mirrored){
- //return SPRITEOBJECT_NA;
+ return SPRITEOBJECT_NA;
switch(building.type){