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| author | Jonas Ask | 2009-11-12 23:15:33 +0000 |
|---|---|---|
| committer | Jonas Ask | 2009-11-12 23:15:33 +0000 |
| commit | a630cfe27a28a2d884737994d7a1f844ebb02455 (patch) | |
| tree | 2dbc5d9a53200a46035ed1e40b8c625541e50992 /GameBuildings.cpp | |
| parent | 3dd787166a3324ceb8ba3c5b6e9b4b3c63b78956 (diff) | |
| download | stonesense-a630cfe27a28a2d884737994d7a1f844ebb02455.tar.gz stonesense-a630cfe27a28a2d884737994d7a1f844ebb02455.tar.bz2 stonesense-a630cfe27a28a2d884737994d7a1f844ebb02455.tar.xz | |
Upgraded to a newer dfHack API.
Moved draw routine for creatures.
Diffstat (limited to 'GameBuildings.cpp')
| -rw-r--r-- | GameBuildings.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/GameBuildings.cpp b/GameBuildings.cpp index 6f8cd0d..bd23836 100644 --- a/GameBuildings.cpp +++ b/GameBuildings.cpp @@ -60,7 +60,7 @@ dirTypes findWallCloseTo(WorldSegment* segment, Block* b){ return eSimpleSingle;
}
-void ReadBuildings(DFHackAPI& DF, vector<t_building>* buildingHolder){
+void ReadBuildings(API& DF, vector<t_building>* buildingHolder){
if(!buildingHolder) return;
v_buildingtypes.clear();
|
