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| author | Japa | 2011-07-20 15:59:11 +0000 |
|---|---|---|
| committer | Japa | 2011-07-20 15:59:11 +0000 |
| commit | aee9dc6758120d57a8fabc013a16c82f6682099c (patch) | |
| tree | 7d2ddd6cabb61e948d5cd19f7838ab313ac1c6e9 /GameBuildings.cpp | |
| parent | 3eacec9eef6da5e6ce6f7d966a6b601f6268557c (diff) | |
| download | stonesense-aee9dc6758120d57a8fabc013a16c82f6682099c.tar.gz stonesense-aee9dc6758120d57a8fabc013a16c82f6682099c.tar.bz2 stonesense-aee9dc6758120d57a8fabc013a16c82f6682099c.tar.xz | |
Got some sort of functionality out of DFapi. this means an empty window.
Diffstat (limited to 'GameBuildings.cpp')
| -rw-r--r-- | GameBuildings.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/GameBuildings.cpp b/GameBuildings.cpp index 9bbcce5..a14724f 100644 --- a/GameBuildings.cpp +++ b/GameBuildings.cpp @@ -62,7 +62,7 @@ dirTypes findWallCloseTo(WorldSegment* segment, Block* b){ return eSimpleSingle;
}
-void ReadBuildings(DFHack::Context& DF, vector<t_building>* buildingHolder)
+void ReadBuildings(DFHack::Core& DF, vector<t_building>* buildingHolder)
{
if(config.skipBuildings)
return;
|
