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authorJapa2011-03-08 19:41:58 +0000
committerJapa2011-03-08 19:41:58 +0000
commitb64e4f3d69a7844f17f27a401e50d6bd0657ea4f (patch)
tree9ffc7700a1eceb2e570e569c78f6d82a64991e9f /GameBuildings.cpp
parentf48019c52cc1848a06749d10d294756bb95fba61 (diff)
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added more creatures, some tree related fixes.
Diffstat (limited to 'GameBuildings.cpp')
-rw-r--r--GameBuildings.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/GameBuildings.cpp b/GameBuildings.cpp
index 13b4e5a..33b9b25 100644
--- a/GameBuildings.cpp
+++ b/GameBuildings.cpp
@@ -165,7 +165,7 @@ void MergeBuildingsToSegment(vector<t_building>* buildings, WorldSegment* segmen
}
-void loadBuildingSprites ( Block* b, DFHack::Context& DF){
+void loadBuildingSprites ( Block* b){
bool foundBlockBuildingInfo = false;
if (b == NULL)
{