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| author | Japa | 2011-03-08 19:41:58 +0000 |
|---|---|---|
| committer | Japa | 2011-03-08 19:41:58 +0000 |
| commit | b64e4f3d69a7844f17f27a401e50d6bd0657ea4f (patch) | |
| tree | 9ffc7700a1eceb2e570e569c78f6d82a64991e9f /GameBuildings.cpp | |
| parent | f48019c52cc1848a06749d10d294756bb95fba61 (diff) | |
| download | stonesense-b64e4f3d69a7844f17f27a401e50d6bd0657ea4f.tar.gz stonesense-b64e4f3d69a7844f17f27a401e50d6bd0657ea4f.tar.bz2 stonesense-b64e4f3d69a7844f17f27a401e50d6bd0657ea4f.tar.xz | |
added more creatures, some tree related fixes.
Diffstat (limited to 'GameBuildings.cpp')
| -rw-r--r-- | GameBuildings.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/GameBuildings.cpp b/GameBuildings.cpp index 13b4e5a..33b9b25 100644 --- a/GameBuildings.cpp +++ b/GameBuildings.cpp @@ -165,7 +165,7 @@ void MergeBuildingsToSegment(vector<t_building>* buildings, WorldSegment* segmen }
-void loadBuildingSprites ( Block* b, DFHack::Context& DF){
+void loadBuildingSprites ( Block* b){
bool foundBlockBuildingInfo = false;
if (b == NULL)
{
|
