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| author | Jonas Ask | 2009-10-24 13:06:23 +0000 |
|---|---|---|
| committer | Jonas Ask | 2009-10-24 13:06:23 +0000 |
| commit | bcc3757c422be47d0889bbab87767c6417d311d3 (patch) | |
| tree | 15f835789acc32cb4966435d11c90094b3eb30e2 /GameBuildings.cpp | |
| parent | fd079cc1f027971e629596ea856c1553ad5960f4 (diff) | |
| download | stonesense-bcc3757c422be47d0889bbab87767c6417d311d3.tar.gz stonesense-bcc3757c422be47d0889bbab87767c6417d311d3.tar.bz2 stonesense-bcc3757c422be47d0889bbab87767c6417d311d3.tar.xz | |
Changed buildings configs to use strings as IDs, this makes things more readable and less breakish
Diffstat (limited to 'GameBuildings.cpp')
| -rw-r--r-- | GameBuildings.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/GameBuildings.cpp b/GameBuildings.cpp index 5e06a82..00644ae 100644 --- a/GameBuildings.cpp +++ b/GameBuildings.cpp @@ -70,6 +70,9 @@ void ReadBuildings(DFHackAPI& DF, vector<t_building>* buildingHolder){ uint32_t numbuildings = DF.InitReadBuildings(v_buildingtypes);
t_building tempbuilding;
+ if( !BuildingNamesTranslatedFromGame )
+ TranslateBuildingNames();
+
uint32_t index = 0;
while(index < numbuildings){
DF.ReadBuilding(index, tempbuilding);
|
