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| author | Japa | 2010-04-23 07:21:07 +0000 |
|---|---|---|
| committer | Japa | 2010-04-23 07:21:07 +0000 |
| commit | d3d7c87b579fd7327a948690b45182b234af5757 (patch) | |
| tree | 3502f3143974de82bc35f73ff8aa4439cdbfe707 /GameBuildings.cpp | |
| parent | 887f9aa0ea41bd33aad6e042c524f4b3d9bb45a3 (diff) | |
| download | stonesense-d3d7c87b579fd7327a948690b45182b234af5757.tar.gz stonesense-d3d7c87b579fd7327a948690b45182b234af5757.tar.bz2 stonesense-d3d7c87b579fd7327a948690b45182b234af5757.tar.xz | |
changed some constructions to make them more uniform
updated levers
fixed the keyboard input.
updated to the latest DFhack, added temperature viewing.
Diffstat (limited to 'GameBuildings.cpp')
| -rw-r--r-- | GameBuildings.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/GameBuildings.cpp b/GameBuildings.cpp index 0721e0d..b85c143 100644 --- a/GameBuildings.cpp +++ b/GameBuildings.cpp @@ -133,13 +133,14 @@ void MergeBuildingsToSegment(vector<t_building>* buildings, WorldSegment* segmen }
-void loadBuildingSprites ( Block* b){
+void loadBuildingSprites ( Block* b, API& DF){
bool foundBlockBuildingInfo = false;
if (b == NULL)
{
WriteErr("Null Block skipped in loadBuildingSprites\n");
return;
}
+
uint32_t numBuildings = (uint32_t)contentLoader.buildingConfigs.size();
for(uint32_t i = 0; i < numBuildings; i++){
BuildingConfiguration& conf = contentLoader.buildingConfigs[i];
|
