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authorJapa2010-06-26 13:09:40 +0000
committerJapa2010-06-26 13:09:40 +0000
commit78d235be81ea6f54e6270cb2bcb26a38a52b24a8 (patch)
treeed695430075d22cf0982bd5eba1330650f28ba32 /GameBuildings.h
parentc4928171fc215e6dc55086a5867dcaecbb6a033a (diff)
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updated to the latest DFhack, debugmode also seems to be working.
also updated the building XMLs
Diffstat (limited to 'GameBuildings.h')
-rw-r--r--GameBuildings.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/GameBuildings.h b/GameBuildings.h
index 6029b96..2a34faf 100644
--- a/GameBuildings.h
+++ b/GameBuildings.h
@@ -40,10 +40,10 @@ enum BuildingTypes{
int getBuildingSprite(t_building &building, bool mirrored);
-void ReadBuildingsToSegment(API& DF, WorldSegment* segment);
+void ReadBuildingsToSegment(DFHack::Context& DF, WorldSegment* segment);
void MergeBuildingsToSegment(vector<t_building>* buildings, WorldSegment* segment);
-void loadBuildingSprites( Block* b, API & DF);
-void ReadBuildings(API& DF, vector<t_building>* buildingHolder);
+void loadBuildingSprites( Block* b, DFHack::Context & DF);
+void ReadBuildings(DFHack::Context& DF, vector<t_building>* buildingHolder);
bool BlockHasSuspendedBuilding(vector<t_building>* buildingList, Block* b);
dirTypes findWallCloseTo(WorldSegment* segment, Block* b);