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authorJapa2010-04-09 14:12:29 +0000
committerJapa2010-04-09 14:12:29 +0000
commit81aefc8e03ff3f647494012e18bcdc8f33f4de42 (patch)
tree4b825dc642cb6eb9a060e54bf8d69288fbee4904 /GameBuildings.h
parentc3d0b7d6778af46299901d959d589d6599afa21c (diff)
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Diffstat (limited to 'GameBuildings.h')
-rw-r--r--GameBuildings.h53
1 files changed, 0 insertions, 53 deletions
diff --git a/GameBuildings.h b/GameBuildings.h
deleted file mode 100644
index 036f364..0000000
--- a/GameBuildings.h
+++ /dev/null
@@ -1,53 +0,0 @@
-#pragma once
-
-#include "common.h"
-#include "BuildingConfiguration.h"
-
-
-enum BuildingTypes{
- BUILDINGTYPE_NA = -1,
- BUILDINGTYPE_STOCKPILE = 0,
- BUILDINGTYPE_ZONE = 1,
- BUILDINGTYPE_BULEPRINT = 2,
- BUILDINGTYPE_SUPPORT = 3,
- BUILDINGTYPE_ARMORSTAND = 4,
- BUILDINGTYPE_BED = 5,
- BUILDINGTYPE_CHAIR = 6,
- BUILDINGTYPE_DOOR = 8,
- BUILDINGTYPE_CABINET = 15,
- BUILDINGTYPE_CONTAINER = 16,
- BUILDINGTYPE_W_CARPENTER = 19,
- BUILDINGTYPE_W_MASON = 21,
- BUILDINGTYPE_W_STILL = 34,
- BUILDINGTYPE_FARM = 42,
- BUILDINGTYPE_STATUE = 44,
- BUILDINGTYPE_TABLE = 45,
- BUILDINGTYPE_ROAD = 46,
- BUILDINGTYPE_BRIDGE = 47,
- BUILDINGTYPE_TRADEDEPOT = 62,
- BUILDINGTYPE_PUMP = 71,
- BUILDINGTYPE_BLACKBOX = 999,
-};
-
-
-
-
-
-
-
-//int BlockNeighbourhoodType_simple(WorldSegment* segment, Block* b, bool validationFuctionProc(Block*) );
-
-
-
-int getBuildingSprite(t_building &building, bool mirrored);
-void ReadBuildingsToSegment(API& DF, WorldSegment* segment);
-void MergeBuildingsToSegment(vector<t_building>* buildings, WorldSegment* segment);
-void loadBuildingSprites( Block* b );
-void ReadBuildings(API& DF, vector<t_building>* buildingHolder);
-bool BlockHasSuspendedBuilding(vector<t_building>* buildingList, Block* b);
-
-dirTypes findWallCloseTo(WorldSegment* segment, Block* b);
-
-
-//extern vector<BuildingConfiguration> buildingTypes;
-//extern vector <string> v_buildingtypes; \ No newline at end of file