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| author | Japa | 2010-04-09 14:12:29 +0000 |
|---|---|---|
| committer | Japa | 2010-04-09 14:12:29 +0000 |
| commit | 81aefc8e03ff3f647494012e18bcdc8f33f4de42 (patch) | |
| tree | 4b825dc642cb6eb9a060e54bf8d69288fbee4904 /GameBuildings.h | |
| parent | c3d0b7d6778af46299901d959d589d6599afa21c (diff) | |
| download | stonesense-81aefc8e03ff3f647494012e18bcdc8f33f4de42.tar.gz stonesense-81aefc8e03ff3f647494012e18bcdc8f33f4de42.tar.bz2 stonesense-81aefc8e03ff3f647494012e18bcdc8f33f4de42.tar.xz | |
There is no trunk
it is not the code that compiles, it is you.
Diffstat (limited to 'GameBuildings.h')
| -rw-r--r-- | GameBuildings.h | 53 |
1 files changed, 0 insertions, 53 deletions
diff --git a/GameBuildings.h b/GameBuildings.h deleted file mode 100644 index 036f364..0000000 --- a/GameBuildings.h +++ /dev/null @@ -1,53 +0,0 @@ -#pragma once
-
-#include "common.h"
-#include "BuildingConfiguration.h"
-
-
-enum BuildingTypes{
- BUILDINGTYPE_NA = -1,
- BUILDINGTYPE_STOCKPILE = 0,
- BUILDINGTYPE_ZONE = 1,
- BUILDINGTYPE_BULEPRINT = 2,
- BUILDINGTYPE_SUPPORT = 3,
- BUILDINGTYPE_ARMORSTAND = 4,
- BUILDINGTYPE_BED = 5,
- BUILDINGTYPE_CHAIR = 6,
- BUILDINGTYPE_DOOR = 8,
- BUILDINGTYPE_CABINET = 15,
- BUILDINGTYPE_CONTAINER = 16,
- BUILDINGTYPE_W_CARPENTER = 19,
- BUILDINGTYPE_W_MASON = 21,
- BUILDINGTYPE_W_STILL = 34,
- BUILDINGTYPE_FARM = 42,
- BUILDINGTYPE_STATUE = 44,
- BUILDINGTYPE_TABLE = 45,
- BUILDINGTYPE_ROAD = 46,
- BUILDINGTYPE_BRIDGE = 47,
- BUILDINGTYPE_TRADEDEPOT = 62,
- BUILDINGTYPE_PUMP = 71,
- BUILDINGTYPE_BLACKBOX = 999,
-};
-
-
-
-
-
-
-
-//int BlockNeighbourhoodType_simple(WorldSegment* segment, Block* b, bool validationFuctionProc(Block*) );
-
-
-
-int getBuildingSprite(t_building &building, bool mirrored);
-void ReadBuildingsToSegment(API& DF, WorldSegment* segment);
-void MergeBuildingsToSegment(vector<t_building>* buildings, WorldSegment* segment);
-void loadBuildingSprites( Block* b );
-void ReadBuildings(API& DF, vector<t_building>* buildingHolder);
-bool BlockHasSuspendedBuilding(vector<t_building>* buildingList, Block* b);
-
-dirTypes findWallCloseTo(WorldSegment* segment, Block* b);
-
-
-//extern vector<BuildingConfiguration> buildingTypes;
-//extern vector <string> v_buildingtypes;
\ No newline at end of file |
