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authorPetr Mrázek2012-01-08 02:21:08 +0100
committerPetr Mrázek2012-01-08 02:21:08 +0100
commit92627e39cb3502812cd5a131716d3d1da8ef625a (patch)
treea72b9fd22206ee0eec62b06ec7bcaaf8833a56cc /GameBuildings.h
parent545b2730ed137935643778f1b8ba115ae11c50a2 (diff)
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Buildings aren't a module anymore.
Diffstat (limited to 'GameBuildings.h')
-rw-r--r--GameBuildings.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/GameBuildings.h b/GameBuildings.h
index 0366e2d..50687d1 100644
--- a/GameBuildings.h
+++ b/GameBuildings.h
@@ -40,12 +40,12 @@ enum BuildingTypes{
-int getBuildingSprite(t_building &building, bool mirrored);
+int getBuildingSprite(Buildings::t_building &building, bool mirrored);
void ReadBuildingsToSegment(DFHack::Core& DF, WorldSegment* segment);
-void MergeBuildingsToSegment(vector<t_building>* buildings, WorldSegment* segment);
+void MergeBuildingsToSegment(vector<Buildings::t_building>* buildings, WorldSegment* segment);
void loadBuildingSprites( Block* b);
-void ReadBuildings(DFHack::Core& DF, vector<t_building>* buildingHolder);
-bool BlockHasSuspendedBuilding(vector<t_building>* buildingList, Block* b);
+void ReadBuildings(DFHack::Core& DF, vector<Buildings::t_building>* buildingHolder);
+bool BlockHasSuspendedBuilding(vector<Buildings::t_building>* buildingList, Block* b);
dirTypes findWallCloseTo(WorldSegment* segment, Block* b);