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| author | Petr Mrázek | 2012-01-08 02:21:08 +0100 |
|---|---|---|
| committer | Petr Mrázek | 2012-01-08 02:21:08 +0100 |
| commit | 92627e39cb3502812cd5a131716d3d1da8ef625a (patch) | |
| tree | a72b9fd22206ee0eec62b06ec7bcaaf8833a56cc /GameBuildings.h | |
| parent | 545b2730ed137935643778f1b8ba115ae11c50a2 (diff) | |
| download | stonesense-92627e39cb3502812cd5a131716d3d1da8ef625a.tar.gz stonesense-92627e39cb3502812cd5a131716d3d1da8ef625a.tar.bz2 stonesense-92627e39cb3502812cd5a131716d3d1da8ef625a.tar.xz | |
Buildings aren't a module anymore.
Diffstat (limited to 'GameBuildings.h')
| -rw-r--r-- | GameBuildings.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/GameBuildings.h b/GameBuildings.h index 0366e2d..50687d1 100644 --- a/GameBuildings.h +++ b/GameBuildings.h @@ -40,12 +40,12 @@ enum BuildingTypes{ -int getBuildingSprite(t_building &building, bool mirrored);
+int getBuildingSprite(Buildings::t_building &building, bool mirrored);
void ReadBuildingsToSegment(DFHack::Core& DF, WorldSegment* segment);
-void MergeBuildingsToSegment(vector<t_building>* buildings, WorldSegment* segment);
+void MergeBuildingsToSegment(vector<Buildings::t_building>* buildings, WorldSegment* segment);
void loadBuildingSprites( Block* b);
-void ReadBuildings(DFHack::Core& DF, vector<t_building>* buildingHolder);
-bool BlockHasSuspendedBuilding(vector<t_building>* buildingList, Block* b);
+void ReadBuildings(DFHack::Core& DF, vector<Buildings::t_building>* buildingHolder);
+bool BlockHasSuspendedBuilding(vector<Buildings::t_building>* buildingList, Block* b);
dirTypes findWallCloseTo(WorldSegment* segment, Block* b);
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