diff options
| author | Jonas Ask | 2009-11-12 23:15:33 +0000 |
|---|---|---|
| committer | Jonas Ask | 2009-11-12 23:15:33 +0000 |
| commit | a630cfe27a28a2d884737994d7a1f844ebb02455 (patch) | |
| tree | 2dbc5d9a53200a46035ed1e40b8c625541e50992 /GameBuildings.h | |
| parent | 3dd787166a3324ceb8ba3c5b6e9b4b3c63b78956 (diff) | |
| download | stonesense-a630cfe27a28a2d884737994d7a1f844ebb02455.tar.gz stonesense-a630cfe27a28a2d884737994d7a1f844ebb02455.tar.bz2 stonesense-a630cfe27a28a2d884737994d7a1f844ebb02455.tar.xz | |
Upgraded to a newer dfHack API.
Moved draw routine for creatures.
Diffstat (limited to 'GameBuildings.h')
| -rw-r--r-- | GameBuildings.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/GameBuildings.h b/GameBuildings.h index fa25355..ae92983 100644 --- a/GameBuildings.h +++ b/GameBuildings.h @@ -40,10 +40,10 @@ enum BuildingTypes{ int getBuildingSprite(t_building &building, bool mirrored);
-void ReadBuildingsToSegment(DFHackAPI& DF, WorldSegment* segment);
+void ReadBuildingsToSegment(API& DF, WorldSegment* segment);
void MergeBuildingsToSegment(vector<t_building>* buildings, WorldSegment* segment);
void loadBuildingSprites( Block* b );
-void ReadBuildings(DFHackAPI& DF, vector<t_building>* buildingHolder);
+void ReadBuildings(API& DF, vector<t_building>* buildingHolder);
bool BlockHasSuspendedBuilding(vector<t_building>* buildingList, Block* b);
dirTypes findWallCloseTo(WorldSegment* segment, Block* b);
|
