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| author | Japa | 2011-07-20 15:59:11 +0000 |
|---|---|---|
| committer | Japa | 2011-07-20 15:59:11 +0000 |
| commit | aee9dc6758120d57a8fabc013a16c82f6682099c (patch) | |
| tree | 7d2ddd6cabb61e948d5cd19f7838ab313ac1c6e9 /GameBuildings.h | |
| parent | 3eacec9eef6da5e6ce6f7d966a6b601f6268557c (diff) | |
| download | stonesense-aee9dc6758120d57a8fabc013a16c82f6682099c.tar.gz stonesense-aee9dc6758120d57a8fabc013a16c82f6682099c.tar.bz2 stonesense-aee9dc6758120d57a8fabc013a16c82f6682099c.tar.xz | |
Got some sort of functionality out of DFapi. this means an empty window.
Diffstat (limited to 'GameBuildings.h')
| -rw-r--r-- | GameBuildings.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/GameBuildings.h b/GameBuildings.h index 414ff01..0366e2d 100644 --- a/GameBuildings.h +++ b/GameBuildings.h @@ -41,10 +41,10 @@ enum BuildingTypes{ int getBuildingSprite(t_building &building, bool mirrored);
-void ReadBuildingsToSegment(DFHack::Context& DF, WorldSegment* segment);
+void ReadBuildingsToSegment(DFHack::Core& DF, WorldSegment* segment);
void MergeBuildingsToSegment(vector<t_building>* buildings, WorldSegment* segment);
void loadBuildingSprites( Block* b);
-void ReadBuildings(DFHack::Context& DF, vector<t_building>* buildingHolder);
+void ReadBuildings(DFHack::Core& DF, vector<t_building>* buildingHolder);
bool BlockHasSuspendedBuilding(vector<t_building>* buildingList, Block* b);
dirTypes findWallCloseTo(WorldSegment* segment, Block* b);
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