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| author | Jonas Ask | 2009-11-12 01:21:36 +0000 |
|---|---|---|
| committer | Jonas Ask | 2009-11-12 01:21:36 +0000 |
| commit | b04bb54ef68a1e10b4126caece7b522d39a4ed05 (patch) | |
| tree | 0c9d91412cc9f9bdc54330dbdbd27474602f0faa /GameBuildings.h | |
| parent | 017d462239242224553e4bbb95b6352c7ab639ec (diff) | |
| download | stonesense-b04bb54ef68a1e10b4126caece7b522d39a4ed05.tar.gz stonesense-b04bb54ef68a1e10b4126caece7b522d39a4ed05.tar.bz2 stonesense-b04bb54ef68a1e10b4126caece7b522d39a4ed05.tar.xz | |
Added 7c's Tower Cap. very nice.
ROTATIONS! Finally I think I got them working right (knock on wood). Redid a boat-load of stuff, not gonna list it all.
Diffstat (limited to 'GameBuildings.h')
| -rw-r--r-- | GameBuildings.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/GameBuildings.h b/GameBuildings.h index 90c47a7..fa25355 100644 --- a/GameBuildings.h +++ b/GameBuildings.h @@ -35,7 +35,7 @@ enum BuildingTypes{ -int BlockNeighbourhoodType_simple(WorldSegment* segment, Block* b, bool validationFuctionProc(Block*) );
+//int BlockNeighbourhoodType_simple(WorldSegment* segment, Block* b, bool validationFuctionProc(Block*) );
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