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authorJapa2011-03-08 19:41:58 +0000
committerJapa2011-03-08 19:41:58 +0000
commitb64e4f3d69a7844f17f27a401e50d6bd0657ea4f (patch)
tree9ffc7700a1eceb2e570e569c78f6d82a64991e9f /GameBuildings.h
parentf48019c52cc1848a06749d10d294756bb95fba61 (diff)
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added more creatures, some tree related fixes.
Diffstat (limited to 'GameBuildings.h')
-rw-r--r--GameBuildings.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/GameBuildings.h b/GameBuildings.h
index a28155b..414ff01 100644
--- a/GameBuildings.h
+++ b/GameBuildings.h
@@ -43,7 +43,7 @@ enum BuildingTypes{
int getBuildingSprite(t_building &building, bool mirrored);
void ReadBuildingsToSegment(DFHack::Context& DF, WorldSegment* segment);
void MergeBuildingsToSegment(vector<t_building>* buildings, WorldSegment* segment);
-void loadBuildingSprites( Block* b, DFHack::Context & DF);
+void loadBuildingSprites( Block* b);
void ReadBuildings(DFHack::Context& DF, vector<t_building>* buildingHolder);
bool BlockHasSuspendedBuilding(vector<t_building>* buildingList, Block* b);