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| author | Jonas Ask | 2009-11-27 15:35:35 +0000 |
|---|---|---|
| committer | Jonas Ask | 2009-11-27 15:35:35 +0000 |
| commit | cf382c626ec583ab1abcbef7d1f38afaaaf91d67 (patch) | |
| tree | a8b2287de5c24c5ef5a967eca4008c43232adf5b /GameBuildings.h | |
| parent | 0a9fcbb2889a3db04c7bc96c3539d4a68ff8b623 (diff) | |
| download | stonesense-cf382c626ec583ab1abcbef7d1f38afaaaf91d67.tar.gz stonesense-cf382c626ec583ab1abcbef7d1f38afaaaf91d67.tar.bz2 stonesense-cf382c626ec583ab1abcbef7d1f38afaaaf91d67.tar.xz | |
Started working on a unified system for loading content configuration.
Diffstat (limited to 'GameBuildings.h')
| -rw-r--r-- | GameBuildings.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/GameBuildings.h b/GameBuildings.h index ae92983..036f364 100644 --- a/GameBuildings.h +++ b/GameBuildings.h @@ -49,5 +49,5 @@ bool BlockHasSuspendedBuilding(vector<t_building>* buildingList, Block* b); dirTypes findWallCloseTo(WorldSegment* segment, Block* b);
-extern vector<BuildingConfiguration> buildingTypes;
-extern vector <string> v_buildingtypes;
\ No newline at end of file +//extern vector<BuildingConfiguration> buildingTypes;
+//extern vector <string> v_buildingtypes;
\ No newline at end of file |
