summaryrefslogtreecommitdiff
path: root/GameBuildings.h
diff options
context:
space:
mode:
authorJapa2010-04-23 07:21:07 +0000
committerJapa2010-04-23 07:21:07 +0000
commitd3d7c87b579fd7327a948690b45182b234af5757 (patch)
tree3502f3143974de82bc35f73ff8aa4439cdbfe707 /GameBuildings.h
parent887f9aa0ea41bd33aad6e042c524f4b3d9bb45a3 (diff)
downloadstonesense-d3d7c87b579fd7327a948690b45182b234af5757.tar.gz
stonesense-d3d7c87b579fd7327a948690b45182b234af5757.tar.bz2
stonesense-d3d7c87b579fd7327a948690b45182b234af5757.tar.xz
changed some constructions to make them more uniform
updated levers fixed the keyboard input. updated to the latest DFhack, added temperature viewing.
Diffstat (limited to 'GameBuildings.h')
-rw-r--r--GameBuildings.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/GameBuildings.h b/GameBuildings.h
index b00d72e..6029b96 100644
--- a/GameBuildings.h
+++ b/GameBuildings.h
@@ -42,7 +42,7 @@ enum BuildingTypes{
int getBuildingSprite(t_building &building, bool mirrored);
void ReadBuildingsToSegment(API& DF, WorldSegment* segment);
void MergeBuildingsToSegment(vector<t_building>* buildings, WorldSegment* segment);
-void loadBuildingSprites( Block* b );
+void loadBuildingSprites( Block* b, API & DF);
void ReadBuildings(API& DF, vector<t_building>* buildingHolder);
bool BlockHasSuspendedBuilding(vector<t_building>* buildingList, Block* b);