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| author | Japa | 2010-04-23 07:21:07 +0000 |
|---|---|---|
| committer | Japa | 2010-04-23 07:21:07 +0000 |
| commit | d3d7c87b579fd7327a948690b45182b234af5757 (patch) | |
| tree | 3502f3143974de82bc35f73ff8aa4439cdbfe707 /GameBuildings.h | |
| parent | 887f9aa0ea41bd33aad6e042c524f4b3d9bb45a3 (diff) | |
| download | stonesense-d3d7c87b579fd7327a948690b45182b234af5757.tar.gz stonesense-d3d7c87b579fd7327a948690b45182b234af5757.tar.bz2 stonesense-d3d7c87b579fd7327a948690b45182b234af5757.tar.xz | |
changed some constructions to make them more uniform
updated levers
fixed the keyboard input.
updated to the latest DFhack, added temperature viewing.
Diffstat (limited to 'GameBuildings.h')
| -rw-r--r-- | GameBuildings.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/GameBuildings.h b/GameBuildings.h index b00d72e..6029b96 100644 --- a/GameBuildings.h +++ b/GameBuildings.h @@ -42,7 +42,7 @@ enum BuildingTypes{ int getBuildingSprite(t_building &building, bool mirrored);
void ReadBuildingsToSegment(API& DF, WorldSegment* segment);
void MergeBuildingsToSegment(vector<t_building>* buildings, WorldSegment* segment);
-void loadBuildingSprites( Block* b );
+void loadBuildingSprites( Block* b, API & DF);
void ReadBuildings(API& DF, vector<t_building>* buildingHolder);
bool BlockHasSuspendedBuilding(vector<t_building>* buildingList, Block* b);
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