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| author | Kris Parker | 2009-11-01 02:27:56 +0000 |
|---|---|---|
| committer | Kris Parker | 2009-11-01 02:27:56 +0000 |
| commit | f9c232bb310636ceb376987bfe82add01070276b (patch) | |
| tree | 294d613887428e79f6e671a634efd10d410e73e9 /GameBuildings.h | |
| parent | 7f7a1265ef12d035629b59529a065bbd70689e7b (diff) | |
| download | stonesense-f9c232bb310636ceb376987bfe82add01070276b.tar.gz stonesense-f9c232bb310636ceb376987bfe82add01070276b.tar.bz2 stonesense-f9c232bb310636ceb376987bfe82add01070276b.tar.xz | |
First pass at using Building Occupancies
Diffstat (limited to 'GameBuildings.h')
| -rw-r--r-- | GameBuildings.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/GameBuildings.h b/GameBuildings.h index 6d6ad0d..90c47a7 100644 --- a/GameBuildings.h +++ b/GameBuildings.h @@ -42,6 +42,7 @@ int BlockNeighbourhoodType_simple(WorldSegment* segment, Block* b, bool validati int getBuildingSprite(t_building &building, bool mirrored);
void ReadBuildingsToSegment(DFHackAPI& DF, WorldSegment* segment);
void MergeBuildingsToSegment(vector<t_building>* buildings, WorldSegment* segment);
+void loadBuildingSprites( Block* b );
void ReadBuildings(DFHackAPI& DF, vector<t_building>* buildingHolder);
bool BlockHasSuspendedBuilding(vector<t_building>* buildingList, Block* b);
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