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authorJonas Ask2009-10-22 12:54:20 +0000
committerJonas Ask2009-10-22 12:54:20 +0000
commitfb452ce9594ea297aea586512ee66d47f232add5 (patch)
treeaa60bdc48c6ce33dfcb169d2013de5175f019e77 /GameBuildings.h
parent4bcc80edf1d438ce6718df4d580b2579ba22afa2 (diff)
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Cleaning up and some heavy refactoring.
Added a safety so users can't scroll to negative z-levels
Diffstat (limited to 'GameBuildings.h')
-rw-r--r--GameBuildings.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/GameBuildings.h b/GameBuildings.h
index dc996fe..5e7750a 100644
--- a/GameBuildings.h
+++ b/GameBuildings.h
@@ -34,17 +34,17 @@ enum BuildingTypes{
-int BlockNeighbourhoodType_simple(DisplaySegment* segment, Block* b, bool validationFuctionProc(Block*) );
+int BlockNeighbourhoodType_simple(WorldSegment* segment, Block* b, bool validationFuctionProc(Block*) );
int getBuildingSprite(t_building &building, bool mirrored);
-void ReadBuildingsToSegment(DFHackAPI& DF, DisplaySegment* segment);
-void MergeBuildingsToSegment(vector<t_building>* buildings, DisplaySegment* segment);
+void ReadBuildingsToSegment(DFHackAPI& DF, WorldSegment* segment);
+void MergeBuildingsToSegment(vector<t_building>* buildings, WorldSegment* segment);
void ReadBuildings(DFHackAPI& DF, vector<t_building>* buildingHolder);
bool BlockHasSuspendedBuilding(vector<t_building>* buildingList, Block* b);
-dirTypes findWallCloseTo(DisplaySegment* segment, Block* b);
+dirTypes findWallCloseTo(WorldSegment* segment, Block* b);
extern vector<BuildingConfiguration> buildingTypes; \ No newline at end of file