diff options
| author | Japa | 2010-05-12 10:29:52 +0000 |
|---|---|---|
| committer | Japa | 2010-05-12 10:29:52 +0000 |
| commit | c519d1f44bf676fa4bc45323348555309183f253 (patch) | |
| tree | d56dad7d09dadffd2cf9fd187dc77328c6f0de27 /GroundMaterialConfiguration.cpp | |
| parent | 3de822060d8453814df4684a80b38b3a441b4742 (diff) | |
| download | stonesense-c519d1f44bf676fa4bc45323348555309183f253.tar.gz stonesense-c519d1f44bf676fa4bc45323348555309183f253.tar.bz2 stonesense-c519d1f44bf676fa4bc45323348555309183f253.tar.xz | |
added the ability to color creatures according to bodyparts. coming soon: coloring only part of a creature
Diffstat (limited to 'GroundMaterialConfiguration.cpp')
| -rw-r--r-- | GroundMaterialConfiguration.cpp | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/GroundMaterialConfiguration.cpp b/GroundMaterialConfiguration.cpp index 3eb92c2..12334c7 100644 --- a/GroundMaterialConfiguration.cpp +++ b/GroundMaterialConfiguration.cpp @@ -12,8 +12,8 @@ TerrainMaterialConfiguration::TerrainMaterialConfiguration() defaultSprite.resize(NUM_FORMS);
for(int i = 0; i < NUM_FORMS; i++)
{
- defaultSprite[i].fileIndex=INVALID_INDEX;
- defaultSprite[i].sheetIndex=UNCONFIGURED_INDEX;
+ defaultSprite[i].fileIndex=INVALID_INDEX;
+ defaultSprite[i].sheetIndex=UNCONFIGURED_INDEX;
}
//dont really care about the rest of the sprite right now.
@@ -24,8 +24,8 @@ TerrainConfiguration::TerrainConfiguration() defaultSprite.resize(NUM_FORMS);
for(int i = 0; i < NUM_FORMS; i++)
{
- defaultSprite[i].fileIndex=INVALID_INDEX;
- defaultSprite[i].sheetIndex=UNCONFIGURED_INDEX;
+ defaultSprite[i].fileIndex=INVALID_INDEX;
+ defaultSprite[i].sheetIndex=UNCONFIGURED_INDEX;
}
//dont really care about the rest of the sprite right now.
}
@@ -205,17 +205,17 @@ void parseWallFloorSpriteElement( TiXmlElement* elemWallFloorSprite, vector<Terr if( strcmp(subSpriteColorStr, "vein") == 0)
subSprite.shadeBy = ShadeVein;
if( strcmp(subSpriteColorStr, "material_fore") == 0)
- subSprite.shadeBy = ShadeMatFore;
- if( strcmp(subSpriteColorStr, "material_back") == 0)
- subSprite.shadeBy = ShadeMatBack;
- if( strcmp(subSpriteColorStr, "layer_fore") == 0)
- subSprite.shadeBy = ShadeLayerFore;
- if( strcmp(subSpriteColorStr, "layer_back") == 0)
- subSprite.shadeBy = ShadeLayerBack;
- if( strcmp(subSpriteColorStr, "vein_fore") == 0)
- subSprite.shadeBy = ShadeVeinFore;
- if( strcmp(subSpriteColorStr, "vein_back") == 0)
- subSprite.shadeBy = ShadeVeinBack;
+ subSprite.shadeBy = ShadeMatFore;
+ if( strcmp(subSpriteColorStr, "material_back") == 0)
+ subSprite.shadeBy = ShadeMatBack;
+ if( strcmp(subSpriteColorStr, "layer_fore") == 0)
+ subSprite.shadeBy = ShadeLayerFore;
+ if( strcmp(subSpriteColorStr, "layer_back") == 0)
+ subSprite.shadeBy = ShadeLayerBack;
+ if( strcmp(subSpriteColorStr, "vein_fore") == 0)
+ subSprite.shadeBy = ShadeVeinFore;
+ if( strcmp(subSpriteColorStr, "vein_back") == 0)
+ subSprite.shadeBy = ShadeVeinBack;
}
// check for local file definitions
|
