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authorJapa2010-05-12 10:29:52 +0000
committerJapa2010-05-12 10:29:52 +0000
commitc519d1f44bf676fa4bc45323348555309183f253 (patch)
treed56dad7d09dadffd2cf9fd187dc77328c6f0de27 /GroundMaterialConfiguration.cpp
parent3de822060d8453814df4684a80b38b3a441b4742 (diff)
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added the ability to color creatures according to bodyparts. coming soon: coloring only part of a creature
Diffstat (limited to 'GroundMaterialConfiguration.cpp')
-rw-r--r--GroundMaterialConfiguration.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/GroundMaterialConfiguration.cpp b/GroundMaterialConfiguration.cpp
index 3eb92c2..12334c7 100644
--- a/GroundMaterialConfiguration.cpp
+++ b/GroundMaterialConfiguration.cpp
@@ -12,8 +12,8 @@ TerrainMaterialConfiguration::TerrainMaterialConfiguration()
defaultSprite.resize(NUM_FORMS);
for(int i = 0; i < NUM_FORMS; i++)
{
- defaultSprite[i].fileIndex=INVALID_INDEX;
- defaultSprite[i].sheetIndex=UNCONFIGURED_INDEX;
+ defaultSprite[i].fileIndex=INVALID_INDEX;
+ defaultSprite[i].sheetIndex=UNCONFIGURED_INDEX;
}
//dont really care about the rest of the sprite right now.
@@ -24,8 +24,8 @@ TerrainConfiguration::TerrainConfiguration()
defaultSprite.resize(NUM_FORMS);
for(int i = 0; i < NUM_FORMS; i++)
{
- defaultSprite[i].fileIndex=INVALID_INDEX;
- defaultSprite[i].sheetIndex=UNCONFIGURED_INDEX;
+ defaultSprite[i].fileIndex=INVALID_INDEX;
+ defaultSprite[i].sheetIndex=UNCONFIGURED_INDEX;
}
//dont really care about the rest of the sprite right now.
}
@@ -205,17 +205,17 @@ void parseWallFloorSpriteElement( TiXmlElement* elemWallFloorSprite, vector<Terr
if( strcmp(subSpriteColorStr, "vein") == 0)
subSprite.shadeBy = ShadeVein;
if( strcmp(subSpriteColorStr, "material_fore") == 0)
- subSprite.shadeBy = ShadeMatFore;
- if( strcmp(subSpriteColorStr, "material_back") == 0)
- subSprite.shadeBy = ShadeMatBack;
- if( strcmp(subSpriteColorStr, "layer_fore") == 0)
- subSprite.shadeBy = ShadeLayerFore;
- if( strcmp(subSpriteColorStr, "layer_back") == 0)
- subSprite.shadeBy = ShadeLayerBack;
- if( strcmp(subSpriteColorStr, "vein_fore") == 0)
- subSprite.shadeBy = ShadeVeinFore;
- if( strcmp(subSpriteColorStr, "vein_back") == 0)
- subSprite.shadeBy = ShadeVeinBack;
+ subSprite.shadeBy = ShadeMatFore;
+ if( strcmp(subSpriteColorStr, "material_back") == 0)
+ subSprite.shadeBy = ShadeMatBack;
+ if( strcmp(subSpriteColorStr, "layer_fore") == 0)
+ subSprite.shadeBy = ShadeLayerFore;
+ if( strcmp(subSpriteColorStr, "layer_back") == 0)
+ subSprite.shadeBy = ShadeLayerBack;
+ if( strcmp(subSpriteColorStr, "vein_fore") == 0)
+ subSprite.shadeBy = ShadeVeinFore;
+ if( strcmp(subSpriteColorStr, "vein_back") == 0)
+ subSprite.shadeBy = ShadeVeinBack;
}
// check for local file definitions