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authorKris Parker2009-12-17 14:54:06 +0000
committerKris Parker2009-12-17 14:54:06 +0000
commitf45f85f51c95f6d04234035d2e7d26c7c68ce907 (patch)
tree5fbe15f49e249ced93da43c78ebfa929af7409b2 /GroundMaterialConfiguration.cpp
parentc69d4f842c8bdfd259cd7d7116da484a87804ab7 (diff)
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Use default wall/floor types rather than leaving tiles blank
Diffstat (limited to 'GroundMaterialConfiguration.cpp')
-rw-r--r--GroundMaterialConfiguration.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/GroundMaterialConfiguration.cpp b/GroundMaterialConfiguration.cpp
index cebf60e..66397db 100644
--- a/GroundMaterialConfiguration.cpp
+++ b/GroundMaterialConfiguration.cpp
@@ -9,7 +9,7 @@
TerrainMaterialConfiguration::TerrainMaterialConfiguration()
{
defaultSprite.fileIndex=INVALID_INDEX;
- defaultSprite.sheetIndex=INVALID_INDEX;
+ defaultSprite.sheetIndex=UNCONFIGURED_INDEX;
//dont really care about the rest of the sprite right now.
}
@@ -17,7 +17,7 @@ TerrainMaterialConfiguration::TerrainMaterialConfiguration()
TerrainConfiguration::TerrainConfiguration()
{
defaultSprite.fileIndex=INVALID_INDEX;
- defaultSprite.sheetIndex=INVALID_INDEX;
+ defaultSprite.sheetIndex=UNCONFIGURED_INDEX;
//dont really care about the rest of the sprite right now.
}
@@ -110,7 +110,7 @@ void parseWallFloorSpriteElement( TiXmlElement* elemWallFloorSprite, vector<Terr
TerrainConfiguration *tConfig = configTable[lookupKeys[i]];
// if that was null we have *really* screwed up earlier
// only update if not by previous configs
- if (tConfig->defaultSprite.sheetIndex == INVALID_INDEX)
+ if (tConfig->defaultSprite.sheetIndex == UNCONFIGURED_INDEX)
{
tConfig->defaultSprite = sprite;
}
@@ -148,7 +148,7 @@ void parseWallFloorSpriteElement( TiXmlElement* elemWallFloorSprite, vector<Terr
tConfig->terrainMaterials[elemIndex] = new TerrainMaterialConfiguration();
}
// only update if not set by earlier configs
- if (tConfig->terrainMaterials[elemIndex]->defaultSprite.sheetIndex == INVALID_INDEX)
+ if (tConfig->terrainMaterials[elemIndex]->defaultSprite.sheetIndex == UNCONFIGURED_INDEX)
{
tConfig->terrainMaterials[elemIndex]->defaultSprite = sprite;
}