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authorJapa2010-05-04 10:54:06 +0000
committerJapa2010-05-04 10:54:06 +0000
commit4a51199a91b37a97edca760ffa22629499fd8d83 (patch)
treea84f3f5d37263034d38b347ed5d48a28319c6497 /GroundMaterialConfiguration.h
parent6f188cc32530c8a422f1223741acb81ae7535c4d (diff)
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updated to the latest DFhack, added the functionality to have seperate sprites for blocks, boulders, etc.
Diffstat (limited to 'GroundMaterialConfiguration.h')
-rw-r--r--GroundMaterialConfiguration.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/GroundMaterialConfiguration.h b/GroundMaterialConfiguration.h
index 900648a..c9e64c4 100644
--- a/GroundMaterialConfiguration.h
+++ b/GroundMaterialConfiguration.h
@@ -11,9 +11,9 @@ typedef struct OverridingMaterial{
class TerrainMaterialConfiguration
{
public:
- t_SpriteWithOffset defaultSprite;
+ vector<t_SpriteWithOffset> defaultSprite;
int gameID;
- map<int,t_SpriteWithOffset> overridingMaterials;
+ vector<map<int,t_SpriteWithOffset>> overridingMaterials;
TerrainMaterialConfiguration();
~TerrainMaterialConfiguration(){}
@@ -23,7 +23,7 @@ class TerrainConfiguration
{
public:
vector<TerrainMaterialConfiguration*> terrainMaterials;
- t_SpriteWithOffset defaultSprite;
+ vector<t_SpriteWithOffset> defaultSprite;
TerrainConfiguration();
~TerrainConfiguration();
};