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| author | Japa | 2010-05-04 10:54:06 +0000 |
|---|---|---|
| committer | Japa | 2010-05-04 10:54:06 +0000 |
| commit | 4a51199a91b37a97edca760ffa22629499fd8d83 (patch) | |
| tree | a84f3f5d37263034d38b347ed5d48a28319c6497 /GroundMaterialConfiguration.h | |
| parent | 6f188cc32530c8a422f1223741acb81ae7535c4d (diff) | |
| download | stonesense-4a51199a91b37a97edca760ffa22629499fd8d83.tar.gz stonesense-4a51199a91b37a97edca760ffa22629499fd8d83.tar.bz2 stonesense-4a51199a91b37a97edca760ffa22629499fd8d83.tar.xz | |
updated to the latest DFhack, added the functionality to have seperate sprites for blocks, boulders, etc.
Diffstat (limited to 'GroundMaterialConfiguration.h')
| -rw-r--r-- | GroundMaterialConfiguration.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/GroundMaterialConfiguration.h b/GroundMaterialConfiguration.h index 900648a..c9e64c4 100644 --- a/GroundMaterialConfiguration.h +++ b/GroundMaterialConfiguration.h @@ -11,9 +11,9 @@ typedef struct OverridingMaterial{ class TerrainMaterialConfiguration
{
public:
- t_SpriteWithOffset defaultSprite;
+ vector<t_SpriteWithOffset> defaultSprite;
int gameID;
- map<int,t_SpriteWithOffset> overridingMaterials;
+ vector<map<int,t_SpriteWithOffset>> overridingMaterials;
TerrainMaterialConfiguration();
~TerrainMaterialConfiguration(){}
@@ -23,7 +23,7 @@ class TerrainConfiguration {
public:
vector<TerrainMaterialConfiguration*> terrainMaterials;
- t_SpriteWithOffset defaultSprite;
+ vector<t_SpriteWithOffset> defaultSprite;
TerrainConfiguration();
~TerrainConfiguration();
};
|
