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authorJapa Illo2012-03-08 09:37:54 +0530
committerJapa Illo2012-03-08 09:37:54 +0530
commit96bbfa604d1835df993602cbf46ca6bb0a28e6bd (patch)
tree38d46683531ef118bae33b244475e6203683c891 /MapLoading.cpp
parent50bbecc544aa227fb7bfc4a5c90c6b27369d8bcd (diff)
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Got rid of some warnings, cleaned up the sprite drawing routine, and added ability to select sprites according to individual items.
Todo: add ability to have a sprite according to just the item class. Signed-off-by: Japa Illo <japa.mala.illo@gmail.com>
Diffstat (limited to 'MapLoading.cpp')
-rw-r--r--MapLoading.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/MapLoading.cpp b/MapLoading.cpp
index 89a9bac..1fd62f1 100644
--- a/MapLoading.cpp
+++ b/MapLoading.cpp
@@ -302,7 +302,7 @@ void ReadCellToSegment(DFHack::Core& DF, WorldSegment& segment, int CellX, int C
{
b->mudlevel = level;
}
- else if(splatter[i]->mat_type == MAT_BASICS::ICE)
+ else if(splatter[i]->mat_type == ICE)
{
b->snowlevel = level;
}