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authorJapa2011-08-23 05:19:38 +0000
committerJapa2011-08-23 05:19:38 +0000
commitaabc88a672d19f3ab579c24ad70d51635be58023 (patch)
treedb3df8ceb59c41bd95af044871ed9a60bde03dc7 /MapLoading.cpp
parent7cdb77861e637a8957b75c4a2626905019f66fc6 (diff)
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fixed the black hidden blocks. Now they don't slow everything down.
Diffstat (limited to 'MapLoading.cpp')
-rw-r--r--MapLoading.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/MapLoading.cpp b/MapLoading.cpp
index 76e79d5..ce539bf 100644
--- a/MapLoading.cpp
+++ b/MapLoading.cpp
@@ -403,19 +403,19 @@ void ReadCellToSegment(DFHack::Core& DF, WorldSegment& segment, int CellX, int C
//include hidden blocks as shaded black
if(config.shade_hidden_blocks && isHidden && (isBlockOnVisibleEdgeOfSegment(&segment, b) || areNeighborsVisible(designations, lx, ly)))
{
- b->wallType = 0;
- b->floorType = 0;
- b->stairType = 0;
- b->ramp.type = 0;
- b->water.index = 0;
+ //b->wallType = 0;
+ //b->floorType = 0;
+ //b->stairType = 0;
+ //b->ramp.type = 0;
+ //b->water.index = 0;
b->building.info.type = BUILDINGTYPE_BLACKBOX;
- static c_sprite sprite;
- sprite.set_sheetindex(SPRITEOBJECT_BLACK);
- sprite.set_defaultsheet(IMGObjectSheet);
- sprite.set_offset(0, 4);
- b->building.sprites.push_back( sprite );
- sprite.set_offset(0, 0);
- b->building.sprites.push_back( sprite );
+ //static c_sprite sprite;
+ //sprite.set_sheetindex(SPRITEOBJECT_BLACK);
+ //sprite.set_defaultsheet(IMGObjectSheet);
+ //sprite.set_offset(0, 4);
+ //b->building.sprites.push_back( sprite );
+ //sprite.set_offset(0, 0);
+ //b->building.sprites.push_back( sprite );
shouldBeIncluded= true;
}