diff options
| author | Japa Illo | 2012-03-15 12:53:19 +0100 |
|---|---|---|
| committer | Japa Illo | 2012-03-15 12:53:19 +0100 |
| commit | 1bd9b2a540e52795cd3a9fbc402a1ee9736e1b70 (patch) | |
| tree | 5a07fe3d331f690950327d0923e61bb78e3b7cc1 /Occlusion_Test.cpp | |
| parent | 42de27ed582314bfb08fbf4ae61f6bdd8fb5fb8f (diff) | |
| download | stonesense-1bd9b2a540e52795cd3a9fbc402a1ee9736e1b70.tar.gz stonesense-1bd9b2a540e52795cd3a9fbc402a1ee9736e1b70.tar.bz2 stonesense-1bd9b2a540e52795cd3a9fbc402a1ee9736e1b70.tar.xz | |
Got dyes to be detected properly. Also made the equipment drawing far neater.
Removed zoom in smoothing. it just looks bad.
Signed-off-by: Japa Illo <japa.mala.illo@gmail.com>
Diffstat (limited to 'Occlusion_Test.cpp')
| -rw-r--r-- | Occlusion_Test.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/Occlusion_Test.cpp b/Occlusion_Test.cpp index 59494f9..7c8061e 100644 --- a/Occlusion_Test.cpp +++ b/Occlusion_Test.cpp @@ -43,7 +43,7 @@ void mask_center(Block * b, int offset) return;
if(!is_block_solid(b))
return;
- if(b->tileShapeBasic==tiletype_shape_basic::Wall && b->tileMaterial != tiletype_shape::BROOK_BED)
+ if(b->tileShapeBasic==tiletype_shape_basic::Wall && b->tileMaterial != tiletype_material::BROOK)
{
if(offset >= 0)
{
@@ -57,10 +57,10 @@ void mask_center(Block * b, int offset) }
}
else if(
- b->tileShapeBasic==tiletype_shape_basic::Floor ||
- b->tileShapeBasic==tiletype_shape_basic::Ramp ||
- b->tileMaterial != tiletype_shape::BROOK_BED
- )
+ (b->tileShapeBasic==tiletype_shape_basic::Floor ||
+ b->tileShapeBasic==tiletype_shape_basic::Ramp) &&
+ b->tileMaterial != tiletype_material::BROOK
+ ) //this needs to ignore brooks. This may have been a bug.
{
if(offset >= 0)
{
|
