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| author | Japa | 2010-04-09 14:12:29 +0000 |
|---|---|---|
| committer | Japa | 2010-04-09 14:12:29 +0000 |
| commit | 81aefc8e03ff3f647494012e18bcdc8f33f4de42 (patch) | |
| tree | 4b825dc642cb6eb9a060e54bf8d69288fbee4904 /README.txt | |
| parent | c3d0b7d6778af46299901d959d589d6599afa21c (diff) | |
| download | stonesense-81aefc8e03ff3f647494012e18bcdc8f33f4de42.tar.gz stonesense-81aefc8e03ff3f647494012e18bcdc8f33f4de42.tar.bz2 stonesense-81aefc8e03ff3f647494012e18bcdc8f33f4de42.tar.xz | |
There is no trunk
it is not the code that compiles, it is you.
Diffstat (limited to 'README.txt')
| -rw-r--r-- | README.txt | 72 |
1 files changed, 0 insertions, 72 deletions
diff --git a/README.txt b/README.txt deleted file mode 100644 index 5b9fed9..0000000 --- a/README.txt +++ /dev/null @@ -1,72 +0,0 @@ -Welcome to Stonesense 1.0
-
-Thank you for trying out our little visualizer,
-as always, we appreciate any feedback.
-
-Make sure you have DF running, with your game loaded.
-
-If all you see is a blank screen, DON'T PANIC.
-This just means you're viewing a hidden area.
-Use the coordinates in the upper left to move up or down till you hit the surface.
-
---== Configuration ==--
-
-Application options are set and documented in the init.txt file
-
---== Controls ==--
-
--- Mouse --
-Left click: Move debug cursor (if available)
-Right click: Recenter screen
-Scrollwheel: Move up and down
-Ctrl-Scrollwheel: Increase/decrease Z depth shown
-
--- Keyboard --
-Arrow keys: Move around (hold shift for large moves)
-PG UP/PG Down: Move up and down
-9 and 0: Alternative move up and down
-1 and 2: Increase/decrease Z depth shown
-Enter: Rotate view 90 degrees
-ESC: Exit program
-U: Toggle Stockpiles
-I: Toggle Zones
-C: Toggle Truncated Walls
-F: Toggle Follow Mode
-H: Toggle Hidden Blocks
-B: Toggle Blacked Out Areas
-S: Toggle Single Layer View
-N: Toggle Creature Names
-F2: Hide Display Overlays
-F5: Save Screenshot
-Numpad + and -: Increase/Decrease AutoReload Rate
-
--- Debug Keys --
-(prolly not useful for you guys)
-D: redraw screen
-R: reload memory from DF
-G: reload sprites & config from disk
-F10: display available sprites
-Numpad numbers: Move debug cursor (if available)
-
--- Follow mode --
-
-When you turn on follow mode, the screen will jump to the location of the DF window.
-You can adjust the position of the follow mode relative to the DF window by
-holding Ctrl while using the keyboard window movement keys.
-
---== Contacts ==--
-
-Stonesense mailing list:
-http://groups.google.com/group/stonesense
-
-Stonesense on Bay12Games forums:
-http://www.bay12games.com/forum/index.php?topic=43260.0
-
---== Known Issues ==--
-
-The system tries to avoid reading when theres no valid map, but it will still
-occasionally get the timing and die
-Some slight memory leaks- dont leave it running 8 hours
-
-Good Luck!
-- The Stonesense Crew
\ No newline at end of file |
