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authorJonas Ask2009-10-20 12:23:52 +0000
committerJonas Ask2009-10-20 12:23:52 +0000
commit9b1b95b33e4ba93a6ab7fed504d4bcf6e2abee9a (patch)
tree2a7833db49114f38fd87fbaf39e0b69279bb8c2e /SpriteMaps.cpp
parent002c766257789fabe04deeb9d79d2e3fbcefc195 (diff)
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Adding all the code and resources for the first time. God speed!
Diffstat (limited to 'SpriteMaps.cpp')
-rw-r--r--SpriteMaps.cpp573
1 files changed, 573 insertions, 0 deletions
diff --git a/SpriteMaps.cpp b/SpriteMaps.cpp
new file mode 100644
index 0000000..00bc9eb
--- /dev/null
+++ b/SpriteMaps.cpp
@@ -0,0 +1,573 @@
+#include "SpriteMaps.h"
+
+
+
+int GetWallSpriteMap(int in)
+{
+ switch (in)
+ {
+ case 83: //frozen liquid pillar
+ case 176: //stone wall worn1 (most worn)
+ case 177: //stone wall worn2 (sorta worn)
+ case 178: //stone wall worn3 (least worn)
+
+
+
+ case 328: //lavastone wall worn1 (most worn)
+ case 329: //lavastone wall worn2 (middle worn)
+ case 330: //lavastone wall worn3 (least worn)
+
+ case 332: //featstone wall worn1 (most worn)
+ case 333: //featstone wall worn2 (middle worn)
+ case 334: //featstone wall worn3 (least worn)
+
+ case 360: //frozen liquid fortification
+ case 361: //frozen liquid wall worn1 (most worn)
+ case 362: //frozen liquid wall worn2 (middle worn)
+ case 363: //frozen liquid wall worn3 (least worn)
+
+
+ case 437: //minstone wall worn1
+ case 438: //minstone wall worn2
+ case 439: //minstone wall worn3
+
+ case 450: //frozen liquid wall rd2
+ case 451: //frozen liquid wall r2d
+ case 452: //frozen liquid wall r2u
+ case 453: //frozen liquid wall ru2
+ case 454: //frozen liquid wall l2u
+ case 455: //frozen liquid wall lu2
+ case 456: //frozen liquid wall l2d
+ case 457: //frozen liquid wall ld2
+ case 458: //frozen liquid wall lrud
+ case 459: //frozen liquid wall rud
+ case 460: //frozen liquid wall lrd
+ case 461: //frozen liquid wall lru
+ case 462: //frozen liquid wall lud
+ case 463: //frozen liquid wall rd
+ case 464: //frozen liquid wall ru
+ case 465: //frozen liquid wall lu
+ case 466: //frozen liquid wall ld
+ case 467: //frozen liquid wall ud
+ case 468: //frozen liquid wall lr
+
+ return SPRITEOBJECT_WALL_NA;
+ break;
+
+ case 364: //frozen liquid wall
+ return SPRITEOBJECT_WALL_FROZEN;
+ break;
+
+ case 219: //stone wall (not worn)
+ return SPRITEOBJECT_WALL_STONE_ROUGH;
+ break;
+
+ case 440: //minstone wall worn4
+ return SPRITEOBJECT_WALL_MINSTONE_ROUGH;
+ break;
+
+ case 331: //lavastone wall
+ return SPRITEOBJECT_WALL_LAVASTONE_ROUGH;
+ break;
+
+ case 335: //featstone wall
+ return SPRITEOBJECT_WALL_FEATSTONE_ROUGH;
+ break;
+
+ case 307: //stone wall rd2
+ case 308: //stone wall r2d
+ case 309: //stone wall r2u
+ case 310: //stone wall ru2
+ case 311: //stone wall l2u
+ case 312: //stone wall lu2
+ case 313: //stone wall l2d
+ case 314: //stone wall ld2
+ case 315: //stone wall lrud
+ case 316: //stone wall rud
+ case 317: //stone wall lrd
+ case 318: //stone wall lru
+ case 319: //stone wall lud
+ case 320: //stone wall rd
+ case 321: //stone wall ru
+ case 322: //stone wall lu
+ case 323: //stone wall ld
+ case 324: //stone wall ud
+ case 325: //stone wall lr
+ case 417: //minstone wall rd2
+ case 418: //minstone wall r2d
+ case 419: //minstone wall r2u
+ case 420: //minstone wall ru2
+ case 421: //minstone wall l2u
+ case 422: //minstone wall lu2
+ case 423: //minstone wall l2d
+ case 424: //minstone wall ld2
+ case 425: //minstone wall lrud
+ case 426: //minstone wall rud
+ case 427: //minstone wall lrd
+ case 428: //minstone wall lru
+ case 429: //minstone wall lud
+ case 430: //minstone wall rd
+ case 431: //minstone wall ru
+ case 432: //minstone wall lu
+ case 433: //minstone wall ld
+ case 434: //minstone wall ud
+ case 435: //minstone wall lr
+ case 269: //lavastone wall rd2
+ case 270: //lavastone wall r2d
+ case 271: //lavastone wall r2u
+ case 272: //lavastone wall ru2
+ case 273: //lavastone wall l2u
+ case 274: //lavastone wall lu2
+ case 275: //lavastone wall l2d
+ case 276: //lavastone wall ld2
+ case 277: //lavastone wall lrud
+ case 278: //lavastone wall rud
+ case 279: //lavastone wall lrd
+ case 280: //lavastone wall lru
+ case 281: //lavastone wall lud
+ case 282: //lavastone wall rd
+ case 283: //lavastone wall ru
+ case 284: //lavastone wall lu
+ case 285: //lavastone wall ld
+ case 286: //lavastone wall ud
+ case 287: //lavastone wall lr
+ case 288: //featstone wall rd2
+ case 289: //featstone wall r2d
+ case 290: //featstone wall r2u
+ case 291: //featstone wall ru2
+ case 292: //featstone wall l2u
+ case 293: //featstone wall lu2
+ case 294: //featstone wall l2d
+ case 295: //featstone wall ld2
+ case 296: //featstone wall lrud
+ case 297: //featstone wall rud
+ case 298: //featstone wall lrd
+ case 299: //featstone wall lru
+ case 300: //featstone wall lud
+ case 301: //featstone wall rd
+ case 382: //featstone wall ru
+ case 303: //featstone wall lu
+ case 304: //featstone wall ld
+ case 305: //featstone wall ud
+ case 306: //featstone wall lr
+ return SPRITEOBJECT_WALL_STONE_SMOOTH;
+ break;
+
+
+ case 265: //soil wall
+ return SPRITEOBJECT_WALL_SOIL;
+ break;
+
+
+ case 496: //constructed wall rd2
+ case 497: //constructed wall r2d
+ case 498: //constructed wall r2u
+ case 499: //constructed wall ru2
+ case 500: //constructed wall l2u
+ case 501: //constructed wall lu2
+ case 502: //constructed wall l2d
+ case 503: //constructed wall ld2
+ case 504: //constructed wall lrud
+ case 505: //constructed wall rud
+ case 506: //constructed wall lrd
+ case 507: //constructed wall lru
+ case 508: //constructed wall lud
+ case 509: //constructed wall rd
+ case 510: //constructed wall ru
+ case 511: //constructed wall lu
+ case 512: //constructed wall ld
+ case 513: //constructed wall ud
+ case 514: //constructed wall lr
+ return SPRITEOBJECT_WALL_CONSTR;
+ break;
+
+ case 79: //stone pillar
+ case 80: //lavastone pillar
+ case 81: //featstone pillar
+ case 82: //minstone pillar
+ case 495: //constructed pillar
+ return SPRITEOBJECT_WALL_PILLAR;
+ break;
+
+ case 65: //stone fortification
+ case 436: //minstone fortification
+ case 494: //constructed fortification
+ case 326: //lavastone fortification
+ case 327: //featstone fortification
+ return SPRITEOBJECT_WALL_FORTIFICATION;
+ break;
+
+ case ID_WOODWALL:
+ return SPRITEOBJECT_WALL_WOOD;
+ break;
+
+ case ID_WOODFORTIFICATION:
+ return SPRITEOBJECT_WALL_WOOD_FORTIFICATION;
+
+ case ID_METALWALL:
+ return SPRITEOBJECT_WALL_METAL;
+ break;
+ }
+
+ return SPRITEOBJECT_WALL_NA;
+}
+int GetFloorSpriteMap(int in){
+ switch (in)
+ {
+ case 2: //murky pool
+
+ case 19: //driftwood stack
+ // case 27: //up stair frozen liquid
+ case 35: //Chasm
+ // case 38: //up stair lavastone
+ // case 41: //up stair soil
+ case 42: //eerie pit
+
+ case 47: //frozen liquid floor detailed
+ /*
+ case 51: //up stair grass1 [muddy?]
+ case 54: //up stair grass2
+ case 57: //up stair stone
+ case 60: //up stair minstone
+ case 63: //up stair featstone
+ */
+ case 67: //campfire
+ case 70: //fire
+ /*
+ case 79: //stone pillar
+ case 80: //lavastone pillar
+ case 81: //featstone pillar
+ case 82: //minstone pillar
+ case 83: //frozen liquid pillar
+ */
+ case 89: //waterfall landing
+ case 90: //river source
+
+ /*
+ case 233: //ramp grass dry
+ case 234: //ramp grass dead
+ case 235: //ramp grass1 [muddy?]
+ case 236: //ramp grass2
+ case 237: //ramp stone
+ case 238: //ramp lavastone
+ case 239: //ramp featstone
+ case 240: //ramp minstone
+ case 241: //ramp soil
+ */
+ case 242: //ash1
+ case 243: //ash2
+ case 244: //ash3
+ // frozen floors / ramps
+ case 245: //ramp frozen liquid
+
+
+ // case 262: //Ice floor
+ case 264: //Lava bottom of map
+
+ case 340: //lavastone floor 1 (raw stone)
+ case 341: //lavastone floor 2 (raw stone)
+ case 342: //lavastone floor 3 (raw stone)
+ case 343: //lavastone floor 4 (raw stone)
+ case 344: //featstone floor 1 (raw stone)
+ case 345: //featstone floor 2 (raw stone)
+ case 346: //featstone floor 3 (raw stone)
+ case 347: //featstone floor 4 (raw stone)
+
+
+ case 356: //soil floor 1 wet (raw) [red sand?]
+ case 357: //soil floor 2 wet (raw) [red sand?]
+ case 358: //soil floor 3 wet (raw) [red sand?]
+ case 359: //soil floor 4 wet (raw) [red sand?]
+
+ case 365: //river n
+ case 366: //river s
+ case 367: //river e
+ case 368: //river w
+ case 369: //river nw
+ case 370: //river ne
+ case 371: //river sw
+ case 372: //river se
+
+ case 373: //stream wall n (below)
+ case 374: //stream wall s (below)
+ case 375: //stream wall e (below)
+ case 376: //stream wall w (below)
+ case 377: //stream wall nw (below)
+ case 378: //stream wall ne (below)
+ case 379: //stream wall sw (below)
+ case 380: //stream wall se (below)
+
+ case 409: //lavastone pebbles 1
+ case 410: //lavastone pebbles 2
+ case 411: //lavastone pebbles 3
+ case 412: //lavastone pebbles 4
+
+ case 413: //featstone pebbles 1
+ case 414: //featstone pebbles 2
+ case 415: //featstone pebbles 3
+ case 416: //featstone pebbles 4
+
+
+ case 445: //minstone boulder
+ case 446: //minstone pebbles 1
+ case 447: //minstone pebbles 2
+ case 448: //minstone pebbles 3
+ case 449: //minstone pebbles 4
+
+ //case 495: //constructed pillar
+
+ //case 518: //ramp constructed
+ return SPRITEFLOOR_NA;
+
+ //case 517: //stair up constructed
+ case 43: //stone floor detailed
+ case 44: //lavastone floor detailed
+ case 45: //featstone? floor detailed
+ case 46: //minstone? floor detailed [calcite]
+ case 493: //constructed floor detailed
+ return SPRITEFLOOR_DETAILED;
+
+ case 258: //frozen liquid 1
+ case 259: //frozen liquid 2
+ case 260: //frozen liquid 3
+ case 262: //frozen liquid 0
+ return SPRITEFLOOR_SNOW;
+
+ case 348: //grass floor 1 (raw)
+ case 349: //grass floor 2 (raw)
+ case 350: //grass floor 3 (raw)
+ case 351: //grass floor 4 (raw)
+ case 398: //grass floor1b
+ case 399: //grass floor2b
+ case 400: //grass floor3b
+ case 401: //grass floor4b
+ return SPRITEFLOOR_GRASS;
+
+
+ case 336: //stone floor 1 (raw stone)
+ case 337: //stone floor 2 (raw stone)
+ case 338: //stone floor 3 (raw stone)
+ case 339: //stone floor 4 (raw stone)
+ case 441: //minstone floor 1 (cavern raw)
+ case 442: //minstone floor 2 (cavern raw)
+ case 443: //minstone floor 3 (cavern raw)
+ case 444: //minstone floor 4 (cavern raw)
+ return SPRITEFLOOR_STONE;
+
+
+ case 352: //soil floor 1 (raw)
+ case 353: //soil floor 2 (raw)
+ case 354: //soil floor 3 (raw)
+ case 355: //soil floor 4 (raw)
+ return SPRITEFLOOR_DIRT;
+
+
+ case 405: //stone pebbles 1
+ case 406: //stone pebbles 2
+ case 407: //stone pebbles 3
+ case 408: //stone pebbles 4
+ return SPRITEFLOOR_PEBBLES;
+
+ case 402: //stone boulder
+ case 403: //lavastone boulder
+ case 404: //featstone boulder
+ return SPRITEFLOOR_BOULDER;
+
+ case 24: //tree
+ case 34: //shrub
+ case 231: //sapling
+ return SPRITEFLOOR_VEGETATION;
+
+ case 261: //furrowed soil [road?] JONAS thinks plowed field
+ return SPRITEFLOOR_PLOWED;
+
+
+ case 387: //dry grass floor1
+ case 388: //dry grass floor2
+ case 389: //dry grass floor3
+ case 390: //dry grass floor4
+ case 391: //dead tree
+ case 392: //dead sapling
+ case 393: //dead shrub
+ case 394: //dead grass floor1
+ case 395: //dead grass floor2
+ case 396: //dead grass floor3
+ case 397: //dead grass floor4
+ return SPRITEFLOOR_DRYGRASS;
+ break;
+
+ case ID_WOODFLOOR: //Constructed wooden floor
+ return SPRITEFLOOR_WOOD;
+
+ case ID_METALFLOOR:
+ return SPRITEFLOOR_METAL;
+
+ }
+
+ return SPRITEFLOOR_NA;
+
+
+}
+
+int GetDownStairTypeMap(int in){
+
+ switch (in)
+ {
+ case 25: //up-down stair frozen liquid
+ case 26: //down stair frozen liquid
+
+ case 36: //up-down stair lavastone
+ case 37: //down stair lavastone
+
+ case 39: //up-down stair soil
+ case 40: //down stair soil
+
+ case 49: //up-down stair grass1 [muddy?]
+ case 50: //down stair grass1 [muddy?]
+
+
+ case 52: //up-down stair grass2
+ case 53: //down stair grass2
+
+ case 55: //up-down stair stone
+ case 56: //down stair stone
+
+ case 58: //up-down stair minstone
+ case 59: //down stair minstone
+
+ case 61: //up-down stair featstone
+ case 62: //down stair featstone
+
+ case 515: //stair up-down constructed
+ case 516: //stair down constructed
+ return SPRITEOBJECT_STAIRDOWN;
+
+ case ID_WOODFLOOR_STAIR_DOWN:
+ return SPRITEOBJECT_STAIRDOWN_WOOD;
+
+ }
+ return SPRITEOBJECT_NA;
+}
+
+int GetUpStairTypeMap(int in, bool mirrored){
+
+ switch (in)
+ {
+ case 25: //up-down stair frozen liquid
+ case 27: //up stair frozen liquid
+
+
+ case 36: //up-down stair lavastone
+ case 38: //up stair lavastone
+
+ case 39: //up-down stair soil
+ case 41: //up stair soil
+
+ case 49: //up-down stair grass1 [muddy?]
+ case 51: //up stair grass1 [muddy?]
+
+
+ case 52: //up-down stair grass2
+ case 54: //up stair grass2
+
+ case 55: //up-down stair stone
+ case 57: //up stair stone
+
+ case 58: //up-down stair minstone
+ case 60: //up stair minstone
+
+ case 61: //up-down stair featstone
+ case 63: //up stair featstone
+
+ case 515: //stair up-down constructed
+ case 517: //stair up constructed
+
+ return mirrored ? SPRITEOBJECT_STAIRUP_MIR : SPRITEOBJECT_STAIRUP;
+ break;
+ case ID_WOODFLOOR_STAIR_UP:
+ case ID_WOODFLOOR_STAIR_UPDOWN:
+ return mirrored ? SPRITEOBJECT_STAIRUP_WOOD_MIR : SPRITEOBJECT_STAIRUP_WOOD;
+ break;
+
+ }
+ return SPRITEOBJECT_NA;
+}
+
+
+int GetRampMaterialTypeMap(int in){
+
+ switch (in)
+ {
+ case 233: //ramp grass dry
+ case 234: //ramp grass dead
+ case 235: //ramp grass1 [muddy?]
+ case 236: //ramp grass2
+ return SPRITERAMP_GRASS;
+ break;
+ case 237: //ramp stone
+ case 238: //ramp lavastone
+ case 239: //ramp featstone
+ case 240: //ramp minstone
+ case 241: //ramp soil
+ case 245: //ramp frozen liquid
+ case 518: //ramp constructed
+ return SPRITERAMP_GENERIC;
+ break;
+ }
+ return SPRITERAMP_GENERIC;
+}
+
+
+int GetWallSpriteVegitation( int type, int index , int x, int y){
+ switch(type){
+ case 0:
+ switch(index){
+ case 1://SAGUARO
+ return SPRITEOBJECT_CACTUS;
+ break;
+
+ //case 3://??
+ case 4://OAK
+ //case 5://??
+ //case 6://??
+ //case 7://??
+
+ case 9://WILLOW
+ //case 10://??
+ //case 11://??
+ case 12://FEATHERTREE
+ case 13://HIGHWOOD
+ case 15://CHESTNUT
+ case 16://ALDER
+ case 17://BIRTCH
+ case 18://ASH
+ //case 19://??
+ //case 20://??
+ return SPRITEOBJECT_TREE_BROADLEAF;
+ break;
+
+ case 8://MAPLE
+ return SPRITEOBJECT_TREE_MAPLE;
+ break;
+
+ case 2://PINE
+ case 14://LARCH
+ return SPRITEOBJECT_TREE_CONIFER;
+ break;
+
+ default:
+ return SPRITEOBJECT_TREE_BROADLEAF;
+ }
+ break;
+ case 1:
+
+ case 2:
+ return SPRITEOBJECT_SHRUB;
+ break;
+ }
+
+
+
+ return SPRITEOBJECT_BLUEPRINT;
+}
+