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authorJapa Illo2012-03-04 17:04:27 +0530
committerJapa Illo2012-03-04 17:04:27 +0530
commit50bbecc544aa227fb7bfc4a5c90c6b27369d8bcd (patch)
tree5192971d0c752fe4da7504625c001ad3d60c7b19 /SpriteObjects.cpp
parent624bef8817b277e340c2312d6d1b62cb50fcb589 (diff)
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Added support for reading and displaying creature and building inventories.
Todo: some way to use them. Signed-off-by: Japa Illo <japa.mala.illo@gmail.com>
Diffstat (limited to 'SpriteObjects.cpp')
-rw-r--r--SpriteObjects.cpp30
1 files changed, 0 insertions, 30 deletions
diff --git a/SpriteObjects.cpp b/SpriteObjects.cpp
index 464e2f1..2e3c749 100644
--- a/SpriteObjects.cpp
+++ b/SpriteObjects.cpp
@@ -961,36 +961,6 @@ ALLEGRO_COLOR c_sprite::get_color(void* block)
else return al_map_rgb(255,255,255);
case ShadeBlood:
return b->bloodcolor;
- case ShadeWeapon:
- if(b->Weapon.matt.type < 0)
- return al_map_rgba(0,0,0,0);
- else
- return lookupMaterialColor(b->Weapon.matt.type, b->Weapon.matt.index);
- case ShadeArmor:
- if(b->Armor.matt.type < 0)
- return al_map_rgba(0,0,0,0);
- else
- return lookupMaterialColor(b->Armor.matt.type, b->Armor.matt.index);
- case ShadeShoes:
- if(b->Shoes.matt.type < 0)
- return al_map_rgba(0,0,0,0);
- else
- return lookupMaterialColor(b->Shoes.matt.type, b->Shoes.matt.index);
- case ShadeShield:
- if(b->Shield.matt.type < 0)
- return al_map_rgba(0,0,0,0);
- else
- return lookupMaterialColor(b->Shield.matt.type, b->Shield.matt.index);
- case ShadeHelm:
- if(b->Helm.matt.type < 0)
- return al_map_rgba(0,0,0,0);
- else
- return lookupMaterialColor(b->Helm.matt.type, b->Helm.matt.index);
- case ShadeGloves:
- if(b->Gloves.matt.type < 0)
- return al_map_rgba(0,0,0,0);
- else
- return lookupMaterialColor(b->Gloves.matt.type, b->Gloves.matt.index);
default:
return al_map_rgb(255, 255, 255);
} ;