diff options
| author | Japa | 2010-04-09 14:24:27 +0000 |
|---|---|---|
| committer | Japa | 2010-04-09 14:24:27 +0000 |
| commit | 114df922d3073bd296b38cf522997f520fb17850 (patch) | |
| tree | c4cf372825118c3663cd77e18c69a6c3b59d070f /TODO.txt | |
| parent | 81aefc8e03ff3f647494012e18bcdc8f33f4de42 (diff) | |
| download | stonesense-114df922d3073bd296b38cf522997f520fb17850.tar.gz stonesense-114df922d3073bd296b38cf522997f520fb17850.tar.bz2 stonesense-114df922d3073bd296b38cf522997f520fb17850.tar.xz | |
updated trunk to the new graphics engine, and the latest DFhack
Diffstat (limited to 'TODO.txt')
| -rw-r--r-- | TODO.txt | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/TODO.txt b/TODO.txt new file mode 100644 index 0000000..87224ff --- /dev/null +++ b/TODO.txt @@ -0,0 +1,26 @@ +For A4:
+Finish floor and wall config
+---
+For later versions:
+Animation when not auto-reloading - wont work without complete rewrite
+Non-uniform walls, fluids, etc
+Add configurable key bindings
+Interrupt driven input- debounce keys?
+Better creature name handling- special characters? Capitals? nicknames?
+Alpha transparency?
+Better ramp handling- Big lookup table?
+Status indicators?
+only loading matgloss tables once per valid map
+Objects?
+XML for trees, etc
+Dealing with unloaded underground chunks
+Look into reducing block new/delete for performance
+Multiple XML files for other types of sprites
+Multiple image files for other types of sprites
+Floor sprites with different material types? Layered floor sprites ala buildings?
+Height indicators for floating/flying stuff
+Debug cursor should interact with map more
+---
+Things to keep an eye on:
+Crashers with odd materials etc
+Crashers with saving/loading
|
